Existing players used to logging in with their character name and moo password must signup for a website account.
- Mikael 3s youtu.be/WM33Hr94SKw
- SmokePotion 6s Right or wrong, I'm getting high.
- Terrible_the_duck 5m
- Errant 43s
- Pladdicus 54m uh
- Angeline 1m
- Nyx 33s
- zxq 1m Tools: https://ansicolortool.neocities.org
- PsycoticCone 19s
- Crooknose 47s
- BeforeTheWhispers 1m
- Raven 1h I lost myself, in the dark charade.
a Mench 4h Doing a bit of everything.
- Vanashis 1h
- Rillem 23s Make it personal.
- MrFye 18s
- BlackCat77 8h
- AntiqueBeast 2m
- Euclid 1m
- fireflies 6s
- whatislove 28m reputation is whoever holds a bigger gun
And 28 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Infiltration
Disguises

I was thinking, in the places that do have uniforms for their workers, infiltration should be possible. For instance, building A requires a uniform, door A in said building only opens for employees, Person A works there and is not wearing his uniform, Person B does not work there but has inexplicably obtained a uniform and is now wearing it. It would be awesome if the doors could be coded to do an if_check not for actual employment, but just if the character is in uniform. Obviously this wouldn't work for retinal scanners and doors with keypads, but it could for say, security checkpoints.

This giving a way for people who do not work at a place to infiltrate it, at their own risk, to do whatever it is they were hoping to do inside. Just an idea. Thoughts?

Doors that don't use retinal or codes use something way more secure than an uniform, what it is is IC knowledge.

This is not Metal Gear Solid and people don't need an uniform for access.