---
%N's stomach rumbles.
%N gives a brief wince as a pang of hunger hits.
%N's stomach growls.
%N's is looking hungry.
%N looks like %p could go for a bite to eat.
%N looks peckish.
---
%N's stomach rumbles.
%N gives a brief wince as a pang of hunger hits.
%N's stomach growls.
%N's is looking hungry.
%N looks like %p could go for a bite to eat.
%N looks peckish.
However, I agree with Reefer in that I don't like forced emotes for something like this. Descriptions ought to be changed if a character doesn't eat very often, but I would assume in a crowded place, no one is really going to hear or pay attention to someone else's stomach rumbling.
However, I would love an occasional internal messaging. I've actually seen other RPIs do this, to give players a little push one way or another to go out and RP something, especially if they're idle. I feel like it would be a pain, code-wise, to program some intelligence here, like getting a trigger after so many hours/days since a character last ate. I feel like this could be an internal message that a player can ignore if it doesn't make sense or they're in the middle of a scene (I'm thinking a character wouldn't notice their hunger if they were presently being beaten to death, for example).
Instead of needing the game to spam you, why not just roleplay being hungry? Eating food gives you a bonus so you do have some reason to do so.
Like I said in my previous post, I'm already RPing this out so I'll continue. Either way, I see the pros and cons of this addition.
In regards to the 'solution looking for a problem' comment. That could be used to describe almost every feature ever implemented in anything. A bit of flavor to remind people that don't necessarily track their score sheet often would help build immersion. It doesn't have to be obstructionary or force emotes. Something as simple as a thought bubble popping up could be really interesting.