Also yeah, pretty sure an autopistol exists in some capacity already, as much as I'd hate to devalue my baby smudges even more.
The cross-over mods is where it can get tricky and blurs the lines.
For example, I know you CAN put a scope on a pistol, but unless you are firing a certain type of round or caliber it seems a bit....silly...
Maybe in Sindomes urban warfare setting you could make scopes s carbine thing and make close quarters optics an smg/pistol thing.
Foregrips an smg/rifle thing
Arm braces an smg thing
And many other things you can apply to your 1990’s 9mm
Logically what yous say makes sense, and I support it. Guns in games are some of the silliest things I have ever seen.
The being said, if firearms followed RL logic in games, there would be almost no need for close combat weapons, as no combat would ever take place in the same room.
I support your ideas, but I don't think firearms could honestly be changed for the better without a focus group of credentialed individuals (Such as myself! :D ) sitting down with the developers and working through everything in a directed and civilized manner.
I'm still pretty delirious from the flu, so I apologise if I'm a bit disjointed.
If you ask everyone regardless of their experience with firearms, how guns should behave, you're going to get guns that act inconsistently like everything between rambo, equilibrium, John Wick, and the trenches of world war I.
If you confine the conversation to subject matter experts, you're much more likely to get constructive feedback.
I'm still pretty delirious from the flu, so I apologise if I'm a bit disjointed.
If you ask everyone regardless of their experience with firearms, how guns should behave, you're going to get guns that act inconsistently like everything between rambo, equilibrium, John Wick, and the trenches of world war I.
If you confine the conversation to subject matter experts, you're much more likely to get constructive feedback.
Credentialed. I apologize if I mistyped. If you're trying to find a balance between realistic (using a pistol with 16 inches worth of stuff screwed onto the end should be hard) and game mechanic (The pistol skill should work for that), then you need subject matter experts that are well versed in either or both of those subjects to have a conversation with the minimum amount of signal to noise ratio (Everyone who is an expert on guns because of what they read on the internet).
But anyways. Yeah.
Automatic conversion kits should probably wait until Smudges get a face-lift overall. Aren't they are in a pretty crappy spot right now?