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Felibot NPCs?
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OOC Shout: Bubbles flutter up from the gaping mouth of a fish below and burst a gentle message into your ear: Friendly reminder that felibots in the Mix are not rare. They should not be unusual. They're sold there. Help smallworlding.
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So, Felibot NPCs, when?
While I love the idea in theory, I do question what it would do to part availability if there were plenty of FeliBots around you could smash and uninstall pieces of. Though on the other end, it would give riggers more to work with, especially if they have some variation including harder to find parts. Or the damage giving them the ability to practice repairs.
I don't think they necessarily have to come with parts or be lootable.
Something related that I've been wondering: are felibot "display names" visible to characters IC or are they similar to PC/NPC display names?
It's same as PC/NPC's, if you don't see the name etched somewhere on the bot, you don't have it.
I don't really agree with that Froggy. The command for changing a felibot's name is an IC command using an IC item, not some OOC thing. So I feel like the name shouldn't be an OOC thing.
I've always thought it was similar to pet dogs, where the name is on the collar?
The way I always understood is that the 'name' of a Felibot is more for designation in remotes / hubs. It's not something worn on them, because that'd be in the description, and it's not like you can tell one Felibot from the other since they are (almost) all uniform. I admit to having been guilty of 'recognizing' Felibots by name, and it's a habit I'm striving to break because unless they have some sort of distinguishing characteristic there is nothing you should be able to get from just seeing a Felibot or using the very specific means of uncovering data about it that would indicate what Felibot it is.
REMINDER! Please write a proper title and subtitle. 'aaaa' is not acceptable.
I made some comments about this in xooc the other day and figured I'd double tap it here for those that don't use the channel.

1. I like the idea of NPC felis to reduce smallworlding opportunities. It's possible for us to create mementos that don't drop loot. I'll bring it up at next week's staff meeting.

2. Display names on felis are like display names of PCs/Pets. It's OOC info. A rigger naming a thing doesn't mean you know the name. You wouldn't walk into someone's apartment and see NematoadDog in the living room and know the doggy's name unless it has a collar with name or the owner tells you, right?

I'll also talk to the team to see if we can change this feature. I think removing the display name from the object while keeping it visible on a rigger's remotes (to maintain ease of usage) would be ideal. It would mean targeting felis in meatspace would become a count function like any other item. I.E. attack 1st, 2nd, 3rd, etc. But yea, I'll bring it up and see what the team thinks. Other ideas are still welcome so keep them coming.

Removing the FeliBot name from targeting would be awful. Without the physical FeliBots being named, you won't be able to tell at a glance which controller goes to which bot. If you have multiple FeliBots with different configurations, you'd need to evaluate them each time to tell which bot has which parts.
Just clearly label the naming command as an OOC action and make a 'help FeliBot' that clarifies the names are OOC just like player names.

(Edited by zxq at 2:03 pm on 10/23/2025)

Or, hear me out.

You just put a freaking collar on the cat that shows the name it's registered as, so we don't have to have this argument every 6 months.

Onto the topic of Felibot NPC's: Yes please! It would put things to a more cyberpunk feel. Things feel a bit to modern day. And not Modern day + enough in some areas, like, we don't have bots easilly seen walkin' around, when we really should. Especially topside. There's literal Secretary bots made for runnin' errands, we should see those on gold and green too.

Make some of the NPC felibots 'murderbots' so people can't attack every single one hoping for one that drops loot.
@zxq makes sense. I'm brainstorming ideas without any rigging experience, sorry.

@smokepotion The goal is to reduce the chances of smallworlding riggers' devices, right? So forcing them to all wear collars defeats the purpose. Collars would have to be optional.

@svetlana murderfelis would be wild.

@logic:

Is that the point? That seems a silly point. It's like saying recognizing my friends huffy is small worlding. or recognizing that asshole bully's huffy is unlocked and stealable to teach him a lesson.

The names are required for targeting, or things get crazy chotic, crazy fast. So just implementing things like a collar, or dressing them up, or other small customizations would make this make sense, like looking at another player.

The point of Felibot NPC's is to make these bots more common, and less 'OH MY GOD I BET THATS A CORPIE RIGGING A BOT TO THE MIX!'

And to that I say, YES PLEASE!

Felibot NPC's, when? We already have unlootable npcs walking around. No reason not to add bots to the list.

If there is nothing that lets you identify bot a from bot b, besides the OOC name, how is your character recognizing them exactly? Or why is that silly? Natural dogs are quite more varied than those robot cats with mass produced parts.

There are of course ways to still ID a felibot from one to another, sometimes, but yeah they are run of the mill copy/paste by design.

Not against this idea but I feel that it's not an isolated thing. I bet people could make arguments as to why there should be more NPC versions of whatever thing it is that directly impacts their PCs. There should be more NPC cars. More NPC factory workers. More NPC dips that aren't just a brush up in the fog. It can go on and on.

I am not saying that this is a reason not to add NPC bots but I do think it should be considered as this kind of change benefits some characters and that will necessarily disadvantage other players.

Also, I think that the sudden swing is more extreme than makes sense to me. Sure. Felibots aren't some strange thing mixers have only ever seen on TV and that one time five years ago. But I'm also not willing to act like my PC sees five in every room and ten on every block. There is a happy middle ground between mystically rare and under ever foot.

@Froggy
Imagine you have three FeliBots, Joe, Billy, and Bobby. Joe is missing its right back leg, Billy is missing its left foreleg, and Bobby is missing its head. You would have to look at them and read their descriptions to tell something that is easily visible. It's easy if you're sighted, but it would be harder for someone using a screen reader.

It would also make uninstalling parts and reinstalling them in another bot more annoying. If I am moving some parts from Billy over to Bobby and Joe, and then a couple from them over to Billy, it would be easier to mix them up.
Also, if there are multiple FeliBots you would not be able to target them in poses and it would be more difficult to speak to them.

Yeah I am not pro removing of coded names, but I am also not pro just assuming knowledge just because of coded name. So yeah, you have to look at the joe, billy and bobby, once to get an idea but then refere to which is which.

Doesn't mean that then if you randomly see Billy again, you know it is the Billy. Same as if you see a player Billy, you don't instantly know it's the same player Billy you met before, unless you are quite familiar.

Maybe adding glance for felibots to list parts in a shorthand is a compromise if we want to make it a faster read.

(Edited by Froggy at 11:10 am on 10/24/2025)

Your name is not your character IIRC. I think there was a huge debate about this long ago.
I would also never see the name of the felibot and assume I know it. In the case of a felibot, I wouldn't even assume the felibot I see today is the same as the one I saw yesterday, even if the name is the same.

I think it gets more murky with PCs and NPCs but people also tend to be a lot less standardized than robots. :P