Existing players used to logging in with their character name and moo password must signup for a website account.
- Thia 11m
- Ameliorative 3m
- Sivartas 40m
- Hivemind 4m
a Mench 1h Doing a bit of everything.
- Sulfurado 1m
- whatislove 3m
- Mikael 2m A soul cant be cut.
- Soltan 58s
- Rillem 2m Make it personal.
- Bruhlicious 22m Deine Mutter stinkt nach Erbrochenem und Bier.
- Pladdicus 7m uh
- Vanashis 46m
- zxq 38m Tools: https://ansicolortool.neocities.org
And 18 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Disguise items consumability
consistency across items

With the addition of an armor crafting bench, and the existence of another type of bench within the game, I would like to see disguise items across the board become a consumable.

Rather than unlimited uses of a shroud or a poncho, these items now degrade with use, and require repair from the armor crafting bench; or the other bench, if it's the other types of disguise items.

Speaking of the other type of bench. Seeing as how the armor crafting bench is a purchasable and install-able item, I would like to also see the other bench become player purchasable and install-able in a similar vein.

Obviously cheap consumable items such as makeup wouldn't need to be refillable, but the wearables specifically is what I am talking about.

Shrouds are rare enough already and are supposed to be ubiquitous. Nah.
If ponchos became a bit more frequent, yes. But in its current state, this idea is going to wipe them out of the radar.