Reset Password
Existing players used to logging in with their character name and moo password must signup for a website account.
- RailyDoutine 1m
- ZaCyril 1m
- br85 2m
- beandip 30s *DOUBLE* t(0_0t) *DEUUUCE!*
- Wonderland 2m
- Laerad 1s
- Ryuzaki4Days 14m Take drugs. Kill a bear.
j Johnny 1h New Code Written Nightly. Not a GM.
- SoftAndWet 1m
- PsycoticCone 6m
- BubbleKangaroo 43s
- daedelus 3m Wow! Wits! Wisdom!
- Majere_Draven 31s
- deskoft 31s
- CthulhuPakabol 1m
- eggsaresides 48s
- Dogigi 6m
- Kangarat 47s Rat.
j Fengshui 4h <- My Book
- CookieJarvis 10s
And 25 more hiding and/or disguised
Connect to Sindome @ or just Play Now

Disguise items consumability
consistency across items

With the addition of an armor crafting bench, and the existence of another type of bench within the game, I would like to see disguise items across the board become a consumable.

Rather than unlimited uses of a shroud or a poncho, these items now degrade with use, and require repair from the armor crafting bench; or the other bench, if it's the other types of disguise items.

Speaking of the other type of bench. Seeing as how the armor crafting bench is a purchasable and install-able item, I would like to also see the other bench become player purchasable and install-able in a similar vein.

Obviously cheap consumable items such as makeup wouldn't need to be refillable, but the wearables specifically is what I am talking about.

Shrouds are rare enough already and are supposed to be ubiquitous. Nah.
If ponchos became a bit more frequent, yes. But in its current state, this idea is going to wipe them out of the radar.