It would be nice if, much like my weekly automated income, the score sheet would let me know that I have either gotten all of my UE for the day, or if I still have some incoming.
It would be nice if, much like my weekly automated income, the score sheet would let me know that I have either gotten all of my UE for the day, or if I still have some incoming.
Early on in a character's time in the dome, 3 UE is a hefty chunk of skill points. Those skill points can DRAMATICALLY affect what and how a character can RP, so while 3 may not seem like a lot to someone who has to spend a minimum of 15 UE for a one skill point raise, it is a ton for a new character.
That being said, the longer I play here, the more I come to appreciate the sentiment that playing Sindome is like a marathon, not a sprint.
Whether you earn 2 UE today or 3 UE is not going to matter in the long run. 0.5 points worth of a Skill or 1.0 worth of an Attribute is not really going to increase your survivability in the beginning.
Just play the game and spent the UE when you get it. Focus on roleplaying and developing relationships with other characters and factions. The roleplay is what will keep your character alive, not their @stats.
"UE is ONLY granted to characters that are online, and not idle, or characters who were online for a period of time (we don't disclose how long) during a particular UE cycle. If you are idle for more than an hour when UE is granted, you will not receive it."
I didn't realize it was undisclosed as a matter of course. Seems like this is a planned feature of UE distribution, and makes sense.
As of maybe 3 weeks ago, however, I've noticed UE allotment being a lot more sporadic. I'll see that I haven't earned the 3 UE after 4 or 5 hours of RP and I'll just keep pushing forward to get more things done in a day. I don't understand when the 3 daily UE timer starts, but sometimes I'll put in a full 8 hours and get 0 UE. So maybe it's still counting from the day before?
A counter would help me, at least, better know when to take a break.
If you think of this as how the game works instead of worrying when you've earned that last UE for the day, you'll tell better stories. And you should be here to tell stories without worrying about the minutiae of single UE earnings.
Also UE isn't a race. Thinking of it as 'falling behind' compared to other players isn't a great mindset.
I am going to put this out here once in this thread, even though I am commenting on what I have seen from you over the past couple of weeks and months. I am doing it for two reasons. One, I do care about your mental health and happiness. Two, I'm tired of reading you whining. I am being self serving here, but coming from a place of concern for you.
You seem to be having a really hard time adjusting to playing here. I read what you write and it is borderline playing the victim. Nearly every time an admin or someone who has been playing here for a while comments on your posts, you dismiss what has been said and continue to go on about how you want things to be the way you want them to be.
It might help put your mind at ease if you are able to accept that you are already behind other characters. No amount of UE is going to put you on par with characters who have been alive longer than your character. Even once you both hit max UE, they will have an advantage in gear, or relationships, or other 'rewards' from having been alive longer. It's not at all unlike life in that way. A five year old taking Tae Kwon Do is not going to beat a twenty-five year old Navy SEAL in a fist fight. It doesn't matter how much they optimize their training.
Regarding characters at or near the same level as your character, your character is going to be roughly equal to them until one of you perms. 10-20 UE worth of skill and stat expenditure one way or another is not going to make much, if any difference.
Eventually your character will live long enough that they will be at the point that they are superior to other characters. That superiority will be a natural result of having been 'alive' longer in the game.
To throw you an olive branch here, I will admit to keeping a spreadsheet on my first character (until I saw a BB post stating that such things aren't allowed). I was hyper focused on UE accumulation, much like you and other players in this thread are. I will tell you, based on my own observations that it balances out. I have some pretty serious computer addiction issues, and play at all times of the day and night. I have seen the ups and downs and irregularities of the system. But whoever wrote the code knew what they were doing, and it all balances out in the end.
Now before you respond, go back and read what I wrote at the beginning of this post. I realize that what I wrote is probably not what you want to hear. I realize that you probably didn't "listen" to anything that I, or anyone else wrote that doesn't align with what you want the "answer" to be.
In this case, the answer, whether you like it or not is, play the game and spend the UE when you get it. Sindome is a roleplaying experience, not a number crunching, min-maxing, out optimizing other characters type of game. (At least, not until you hit max UE. Once you get there, take your character re-roll and give it your best shot. But even then, you're not going to be "the best".)
I sincerely hope that you take what I wrote here seriously. You really seem to be having a hard time adjusting to playing here. And the sense I get from the tone of your posts is that you are pretty stressed out and not really have much fun. You are coming across as a victim. A victim of a situation that you are creating for yourself by the way you choose to think about and respond to things.
On occasion shut up when people with more experience tell you, you are wrong.
You'll be equal with your peers so long as you don't take long breaks.
You'll always be unequal with someone who's been around longer.
10-20 UE means nothing in the scale of 2.8 years.
Shut up, stop thinking of systems, and play, as much as the systems are a metric of progress, only you can measure your own IC progress.
UE has nothing to do with this. You're participating enough when you're involved in RP, part of plots, making peoples lives awesome, making peoples lives miserable, or are generally part of the story. Please refer to my post before this thread went crazy-go-nuts off the rail.
UE is a tool that provides progress for those who are online and playing. If you ignore it as a primary reason to play, and think of it as something to use when it makes sense, your life will be better.
Not the end of the world, but it would be nice to not pass out with my phone on my face, feeling like I haven't contributed enough in a day, simply because I've either miscounted UE, or I don't fully understand UE meting.
Is there some amount of time where you haven't earned a UE that it's safe to assume you've gotten all of them in a day? Yesterday I was RPing for nearly 3 hours and got only 1 UE after 2.5 hours.
I was trying to tell you that the amount of UE is in no way related to how much you contribute. If you are an incredible contributor, you probably get max UE a day because you're online a lot, or maybe not. Its very possible to push plots and drive story playing a few hours a day, or only a fe days a week.
UE does not equal contribution.
I was trying to tell you that the amount of UE is in no way related to how much you contribute. If you are an incredible contributor, you probably get max UE a day because you're online a lot, or maybe not. Its very possible to push plots and drive story playing a few hours a day, or only a fe days a week.
UE does not equal contribution.
Some skills don't allow you to 'accomplish' anything of note until you're at a certain point in learning. Without getting into specifics, I got hammered for something I didn't think involved a certain skill, so now I'm racing to dump UE into said skill to fit about two months of prior RP.
Just as a one off example.
YNK: I usually go to sleep when I'm tired and that works for me so maybe try not letting a computer game dominate your life.
Option 1: bullshit your way to success.
Option 2: politely inform your loyal customer that you actually aren't as shit-hot as you thought you were and go do your UE spending until you are.
Either way, that's down to your choice of UE spending, and I don't see a daily UE gague helping. Find an IC mentor to teach you how to be a good (insert role here).
In general though, just play and let the UE roll in. A few UE really will not matter too much to your RP, and if you do find you fall behind your nemesis or whatever, well... There's ways and means of dealing with that without even looking at the stats screen.
It works.
Your reply of just hit the command and pray comes off as someone who is not receptive to the suggestion, but if I misunderstood that for sarcasm I apologize.
I argue with the gms all the time. Everytime they xhelp me I imagine them gearing up and getting ready because I am prepared to argue my point of view if I believe in it. The key is not losing your bearing and go right to to “wtf you got this all fucked up fuck you motherfuxkers reeee” (I have been staff side and have gotten these types of xhelp before)
If you calmly and collectively present your points in a manner which is reasonable, you will get far. The GM’s are mostly reasonable adults. Even Cerberus, the guy you were all afraid to chat with, was reasonable with me. It is all how you talk to someone. Some of you guys can’t talk to the gms because you can’t compose yourselves. If they are acting like keyboard warriors to you for no reason, then utilize the email and air your grievance with the head admin. This is kinda normal adult behavior stuff.
The reason for my response is the lack of information I perceived in your response. I was uncertain if you were implying that the staff who I had been interacting with would still be watching me explicitly, so using the ooc command would be preferable, or if Xhelp was the way to proceed, or perhaps some other command that I am unfamiliar with (or even a way of knowing who and communicating directly with the staff I had been interacting with).
Based upon the clarification in this reply, and those others have provided, it seems like xhelp is indeed the way to go, so thank you!