Existing players used to logging in with their character name and moo password must signup for a website account.
- SmokePotion 4m Right or wrong, I'm getting high.
- fireflies 3m
- Vysela 3s
- BeforeTheWhispers 30s
- PsycoticCone 2m
- Rillem 1m Make it personal.
- Crooknose 2m
- zxq 8m Tools: https://ansicolortool.neocities.org
- AntiqueBeast 1m
- Pladdicus 1m uh
- VermilionGrin 24m
- Vanashis 50s
- Raven 47m I lost myself, in the dark charade.
a Mench 4h Doing a bit of everything.
- GhostZZZ 38s
- Nyx 19s
- whatislove 3m reputation is whoever holds a bigger gun
- Enven 48s
- Fay 1h
And 34 more hiding and/or disguised

Clinic clear the room command

So something that I've noticed as I've played, is that there are moments where NPC's are very rapidly dragged into a clinic. And then just left there for hours or days. Even when it makes no sense for those NPC's to be there.

What I'd propose is a command that basically tells the NPC's to go home, and then the NPC's path to their turf or an associated location to themselves outside the clinic.

Simple idea, right?

They should wander back where they belong after a timeout expires.
Should I bug this then, because most times the ones that do wander out just wander out the door and two rooms away or so.
Yeah, I don't think the timer is working.
Dead NPCs you bring to the ER don't go back home when rezzed, unless someone else drags them back (by command or by force).
Dead NPCs you bring to the ER don't go back home when rezzed, unless someone else drags them back (by command or by force).
Sorry, I was speaking in future tense. We should make them able to recognize they're in a clinic and need to go home.
May want to account for the naturally wandering NPCs that will walk out on their own a few minutes later and then get stuck within an area they aren't intended to be in.