It would be a cool little thing to see honestly. Not majorly important but a flavor thing none-the-less.
It would be a cool little thing to see honestly. Not majorly important but a flavor thing none-the-less.
Still, I agree that this could be a neat little world-building blurb slapped into the 'intro' section of the game.
Bit off topic, maybe, but if you play a character who isn't from the Americas, there's a lot of questions like these you might have. Maybe even if they are from the Americas. Just even less elsewhere.
Veterans players will more often lean into the Sindome-specific elements in terms of history and backstory, but that is usually because they have a better handle on the oral tradition of various topics. Folk history regarding NPEC and Amazonia and Prussia and Lone Star and Amazonia (and others) has all developed IC beyond the scope of the timeline but I'm doubtful much of it would survive codification.
In part this is because the maps and timeline are often not internally consistent, and players develop their own interpretation of scant evidence, and much of the non-Withmore folk history would fall apart under scrutiny (languages and geopolitics especially).
What's there is a good primer to give players a sense of the world Withmore exists in and then hands it over to the player to take it from there.
I suppose I don't think of it as going against anyone if @histories don't quite line up, just everyone has their own impressions and experiences even if they come from the same place IRL, so it makes sense that this would also be true IC.
In my own case with one character I had a point of origin that I personally knew very well IRL, but found other players had envisioned it in much different terms so I just sort of adapted myself to those perceptions when they came up (which was rarely).
In another case I borrowed from another character whose historical flavor I really liked, and as much as I could tried to incorporate all the things that character had described about their own @history -- but even though our characters were from the same place, we were there at different times and in different social strata so there was never really any conflict between them per se.
Roleplay is really just extended improv in a way, and improv is all about saying 'yes', and I've always found that Sindome is very good about that in terms of players getting to tell their own stories and everyone else accommodating that rather than nit-picking specifics.
This has gotten off topic, and is being locked. Please read the BGBB rules, and keep your responses to the original post. If you have big feelings about something that is only tangentially related, create your own thread in the relevant section.