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Carry Person/Corpse
A modest step-up from dragging.

Just what it says on the tin. I'm not sure if it would break anything in the game, so I'll rely on feedback for that, but essentially:

The current system already recognizes Strength as the prerequisite for moving bodies and Endurance as the cost of doing so. Carrying would extend that existing framework with a somewhat faster movement mode for characters whose Strength is sufficiently high to lift the target, without removing or trivializing dragging.

It would functionally work the same as dragging does:
- Requires a successful grapple.
- Can still be resisted if target is unwilling.

The only difference being that it would reward a larger gap between Character A's Strength and Character B's weight + encumbrance. So, dragging would still come into play if the aforementioned gap is narrow.

Thoughts?

Not quite what you were asking but you can "lift" corpses if you're strong enough.
Good to know, I appreciate it. So this would mostly apply to conscious people, in that case.
I'd like this with an associated @trust as well. It'd be cute and fun RP to carry each other around romantically. Or, otherwise.
I actually really like this as solely a @trust locked option, that allows you to carry someone in your arms (even a little faster!) only if they give you the okay for it, like the small differences in escorting versus following. I think grappling a live human makes sense to be slower/mildly inconvenient if they don't like being carried and are actively dead-weighting or thrashing against you, but if you want to pick up your injured friend, or sweep someone off their feet romantically, it makes less sense that you'd be dragging them across the room as roughly as a grapple implies.

Grappling also looks inherently suspicious, and I'd love a way to carry someone that doesn't look like you're about to wallop them (i've had experiences with using the grapple function in a 'carry' way and surrounding people thinking it was a beat-em-up, lol. no you don't understand this is a bridal-style grapple!)

I love the idea of a new trust verb (and if possible, being able to customize this like @sit_place but with something like @hold?). Grapple implies something negative and implies violence being involved, but as everyone is saying here a lesser degree that has room for description would be nice.
Let me carry my tiny friend to bed on Green instead of explaining why I'm dragging them home when they are tired or got logged out somewhere!
Admittedly, when I posted about this, I was just thinking of it in a practical way IE, making it slightly easier for people to move the injured to safety if their strength was sufficient enough. Buuuuut, I guess it's turning out to be a little more popular for people who just want to cuddle-carry their loved ones around, which I don't see an issue with. I just don't know if it would break anything to try to code it that way or not.
There is not really a functional difference between grappling someone and lifting them and holding them in your arms. I'm not going to create a new command just to carry someone around when we already have grapple which does the same thing. Grapple has been balanced and refactored over and over again to where it is today. You can lift corpses and other heavy items. You can grapple people to drag them along with you. Feel free to role-play grappling someone who is not resisting as you carrying them in your arms via poses.
The original intent of the post got derailed, Slither, since it wasn't about asking for what people later decided it should be for.