@Ameliorative
Allow me to put on the official Pot Calling Kettle Club hat on for a sec.
I encourage you to read what I said and digest things a bit before commenting. I know I myself am accused of having this problem, but you happen to be speaking out about things I have already addressed.
First off, in regards to the pay rate of my proposed cargo changes, if you re-read it I said that the payouts should be multiplied by a factor of 75%. Not increased. My system would actually make it HARDER to accumulate wealth so quickly driving around the city. This would place the payrate of the Deliverator at approximately 25% more than running crates and have the benefit of never stopping.
Second, when you speak of robberies currently not being worth it, I addressed that in the idea that the payout for most STOLEN cargo be multiplied by a factor of 5. Meaning that while the driver who is puttering around in essentially an unarmored golf cart is being paid jack shit for what they're doing, the concept of robbing that Deliverator suddenly became a VERY lucrative proposal. 36K payout for application of violence against the Corps? Fuck yeah! Have these things be barges of gold to the right people.
Except don't touch the price of stolen garbage. Let it still be absolutely worthless in terms of hauling. Would totally fit in theme too with risking it all and losing big. British Crime classic Snatch has an entire subplot based around this. A bunch of idiots decide to rob from some people they really shouldn't be robbing. And everything goes tits up when the service mixer bookie looks at them and says "There's no money. Sorry."
Imagine robbing the PRI shipment, thinking you'll make 15K+ for making a mean face and waving a shotgun around. Things go tits up and you kill the driver causing you to have PRI blood on your hands. They got out a scream over SIC and now the gangs are showing up because protection money shockingly means protection and now you're robbing a ganger protected trade route. You jump in the back of the truck to find... literally rotting garbage. You put it all on the line and you lost big. Welcome to Sindome. You can call the backlash from three separate factions coming for you to be character growth.
And in regards to the brutality of losing your license, even if it were true, it is something I FULLY support. In fact, on top of license loss, I'd be more in favor of absolutely brutal fines being auto-slapped on you at the Hall of Justice for Grand Theft in case you do get robbed. Yes, you heard me right. Punish the driver even more for being robbed and murdered. They probably set the heist up themselves. The goal is to make the PRI logistics job as not worth it as possible while simultaneously being totally worth it if you keep at it long enough to develop it into being your own thing.
And remember the great counter balance to this auto-guilt concept would inevitably be the idea of Withmore Justice. Yes you are guilty until proven innocent, but you can still be found innocent which would just make the fine and punishment go away. If you claim you didn't steal those 40K worth of electronics, then... who did? Give a name and your 40K fine disappears. All you have to do is... snitch. PRI will probably be fine with helping you pay off your debt and reinstitute your license. Even smooth things over with the Hall for you provided you do things like provide a Corp-Sec report. You being robbed is ultimately just a margin in their ledgers they can magic away if you just tell them what ganger is about to have to pay in teeth what the PRI mechanic assesses as the damages.
All you have to do is snitch.
Now imagine a Syndicate handler looking at the bill for a fully kitted out combat delivery van that you lost, plus the fine for losing that much cargo at once. Now imagine them smiling, patting you on the back and telling you not to worry because you were in good hands. You'd be in a pocket so deep you'll never see sunlight. Remember that sister you wrote into your background and immediately forgot about?
Pepperidge Farms remembers.
Still want to play at the unlimited chyen table?
@0x1mm
I agree with you completely on the failure of the licensing system in regards to cargo. It does absolutely nothing but hinder it, as how the system currently functions acquiring a refrigerated cargo license results in statistically less chy/hour than if you hadn't purchased one. For zero other benefit. Which is why I recommended the licensing system be changed to essentially what "weight class" you wanted to play at. Standard would be for motorcycles and deliverators and scarabs within the Dome transporting things to and from the shops of the Dome. Then there would be a Cargo Van class, which would be where the big money car combat would be (mostly) confined to outside in the Badlands.
Also your Xo5 robbing crates comment is exactly why I say jack the payout for theft through the roof to make them essentially heavily armed barges of gold worth the risk of knocking over. However, in terms of cargo theft, I don't like the idea of knocking things off the truck to have them just lie around on the street. While thematic, it would make it an absolute bitch to collect. Instead I propose that damages to the vehicle would deduct from the cargo inside. This would mean that rockets and other explosives wouldn't be advised (unless against plot level convoys) else you damage your payout. But that doesn't mean a vehicle can't be disabled with a lucky shot or two to the van's tires or the driver's skull.
And dead on about the appearance of favoritism in terms of major sources of income. Unfortunately it looks like this is a path that staff is wanting to set with the various comments pointing to just filling out an expense report for reimbursement of plot. As long as you play by what they believe is the way you should play, you can be reimbursed. AKA break even. This is why I suggested an overall improvement to lease income would be to just give them more income instead of making them fill out forms in triplicate detailing every action they took to appease the chyen gods.
It really does weird me out how for as much as the game claims to be all about player empowerment how little freedom we as players actually have in terms of making money. Once you have your crates plus time clock pay, you have no other income for the week. The only ways to make money from there is to engage in robbing other players, trading with other players, or to ask the staff to be able to engage in some system to earn more than your allotted amount for the week. Even crime has to go through staff if it involves making money like knocking over an NPC.
This also gets really into some shady areas of potential favoritism when I'm required to XHelp to get permission to engage in PVP with some players. And by that I mean shoplifting from player owned businesses. Or even businesses in general. Why? Snatch and run out the door and I'm gone. I shouldn't have to set up a reservation for five seconds in and out. Because the clerk might notice a shroud stealing? You think it sucks people small world you, imagine if the small worlding was because you were required to XHELP before engaging in PVP against the SSC owner. That kind of thing reeks of favoritism, and we haven't even touched how staff's promise to work with fixers revolved around paying the store merchants hand over fist for the stuff that had been on the shelves for 6+ months, but independent fixers were reimbursed for their past 30 days of purchases, and even then only to the extent of staff felt it was appropriate. That's blatant favoritism towards shop keepers for engaging in hoarding and price fixing to arbitrarily keep the price of armors and goods inflated. But instead of punishing the players of the Gulag, Dark Shop, and SSC for fucking over everyone by charging so much, they cut out the legs from the independents and drive a dump truck of cash up to the shop keepers as a way of saying sorry for having to disrupt THEIR gameplay.
Also raises the question when they realize that the anti-consumer practices they're gleefully looking forward to are fucking the game even more, which practice is going to be labeled as "anti-player" and against the @rules and which ones are going to be allowed to continue?
But given how I was nailed to the wall for saying the vote for Syndicate status turned it into the "verified liked by staff club" alongside a guarantee of massive income along with bulletproof protection, I just don't have the energy to argue anymore. This game has started to suck so much fun out of me that I've legitimately stopped logging in due to having to conserve my energy to argue on the boards as part of the Sindome Max UE End Game against people who idolize the "drive and ambition" of players caught flagrantly breaking the @rules. Seriously that lost players post almost carries a vibe of "but everyone is doing it..." in terms of defense of sharing of IC info.
Welcome to Sindome, where everyone is expected to break the @rules, but nobody will use a firearm because that's against the law.