An NPC is added at the Hall who manages Omega Gate. Anyone with authority (under the recent gate changes) may talk to this person and add or remove names from their list. If your name's already on a list then it won't work, you're already part of another Judge's racket. Characters who are on the list are given a slightly different prompt when attempting to ingress/egress with contraband.
As you approach the gate, your vehicle is directed over to a very empty side lane. The only customs person in sight wears a thin silver chain beneath his uniform. He passes a clipboard through the window with the results of the scan: Beretta 9mm and carton of 9mm magazines. He quietly overcharges you for entry, "You got the 4.4Kc ingress fee ready?"
Do you want to bribe the gate (y/n)? y
You clip 4.4Kc beneath the sheaf of papers and hand it back through the window. The guard nods briskly and waves you through, already scanning the papers in.
The racket adds up ten percent of the value of any contraband in the vehicle (or on your person), a fixed amount for things like corpses that don't have a value, and the cost of the normal egress/ingress duty. You need to have cash at the ready when you approach. Contraband moved this way is misreported on the WJF key as having passed through with authority, under the name of the Judge that authorized you. If you refuse or don't have the money ready, it gets reported as normal.
The Omega Gate manager keeps track of how many people did this, and Judges can talk to them to collect, in a way similar to ganger rackets. If you don't want your contraband reported at all, you'll need to find another way in and out.