I thus suggest granting a second mulligan to players, but after that one, you are locked out of choosing any new advantages. So, it is just there to remove all advantages and disadvantages for good, in case you are really unlucky.
I thus suggest granting a second mulligan to players, but after that one, you are locked out of choosing any new advantages. So, it is just there to remove all advantages and disadvantages for good, in case you are really unlucky.
If I remember, the previous take on this was: bummer, you got unlucky, roll with it for RP. The way I've seen it handled is "I'm really shit at this, and have had to work even harder to overcome how shit I am at it." It can actually be fun to RP. You can show yourself having poor technique but powering through. I do this with some of my disadvantages.
I've gotten hit with it and was sort of bummed but ended up working through it. Your best bet is to start with the ones you care about the most and hope for the best.