"I think Floki's topic would be interesting to discuss, and I also want to know if there's anything that can be done to make Martial Arts as a skill less of a joke than it currently is. I think something like making it compatible with certain cybernetic weapons would make it a decent equvialent to Brawling."
"I Also would like to discuss how martial arts is also much worse than Brawling and what can be done if anything to help improve it, if anything at all. Or perhaps it is fine."
"I'd also like to see some more discussion on how martial arts can be improved, especially things such as a cyberknux equivalent and more weapons options for martial artists other than the staff (even if they are stastically identical) to differentiate the styles."
Brawling is a stand alone skill, with its own stats attached. These stats are NOT the same stats that you typically use with Martial Arts. This means that the stats that make you good at Brawling are in general, different than the stats that make you good at Martial Arts/weapon fighting.
Martial Arts is a support skill. It uses the same general stats that most weapons and other skills like long/short_blade, pistol, rifle, melee, etc. use. This means that investing in Martial Arts is much cheaper, because you have all the supporting stats already.
Martial Arts as a skill will never be as good or do as much damage as other weapon based or brawling based skills. It is not intended to. Martial Arts is a skill to give you a fighting chance if you are unarmed, or coming out of the vats.
There is no plan to change this, it is working as intended.