Reset Password
Existing players used to logging in with their character name and moo password must signup for a website account.
- knife_ear187 1m
- Zulfi 0s
- adrognik 11s
- Burgerwolf 31m PRETZELS
- Baguette 26s waow
- BelladonnaRP 6m
a Neon 35m
- deskoft 1h
- Fogchild1 57m
- Majere_Draven 1m
- SacredWest 8m
And 29 more hiding and/or disguised

Player tailored item precedence
yeah yeah "armor".

Player tailored items should take precedence over armor in a player's short desc. @gl quickly identifies armor, but the flashiest item a player is wearing really should be what you 'see' about them when they enter a room.
I have a feeling gl identifies the most valuable piece of clothing? Not sure on this.

There have definitely been instances in which I've seen characters wearing meticulously crafted tailored gear referred to as doughboys over the one item of armour they wear though.

It's a combination of factors. Armor is not always put over clothing. I've seen clothing plenty of times going over armor, including armor that is incredibly 'standoutish'.
@crashdown I'm struggling to come up with how the precedence works then? I ran into a situation where a player created item be reasonably expected to overwrite a fairly minor armor item in the short desc. However, the aforementioned minor armor item instead showed up.
It's supposed to be "most noticeable", which sometimes is most valuable, sometimes is biggest, sometimes is brightest, sometimes is none of the above.
This seems to be asking for abuse if it were implemented. You'd have people tailoring items specifically to make it harder to quickly notice an armor. If this weren't a PVP game I'd be all over it. As it is, we need to be able to quickly assess what kind of protection someone has.
Part of the arcane magic of advanced tailoring. It's possible to weight a given item towards shortdescing through various means you can learn through experimentation.