Existing players used to logging in with their character name and moo password must signup for a website account.
- whatislove 9s get big
- Wulf 4s
- Hippo 27s
- Komira 48m
- VermilionGrin 21m
- hex 1m
a Butako 5m https://i.imgur.com/GsU4a79.jpg
- FluffyPuff 25m
- AdamBlue9000 7m Rolling 526d6 damage against both of us.
- PsycoticCone 13m
- Burgerwolf 2m PANCAKES
- Raven 36s I lost myself, in the dark charade.
- Crooknose 13s
- Soltan 6h
- Pladdicus 17s uh
a Mench 4h Doing a bit of everything.
- Vanashis 26s
- zxq 1m Tools: https://ansicolortool.neocities.org
- Yizhi 3m
And 26 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Player tailored item precedence
yeah yeah "armor".

Player tailored items should take precedence over armor in a player's short desc. @gl quickly identifies armor, but the flashiest item a player is wearing really should be what you 'see' about them when they enter a room.
I have a feeling gl identifies the most valuable piece of clothing? Not sure on this.

There have definitely been instances in which I've seen characters wearing meticulously crafted tailored gear referred to as doughboys over the one item of armour they wear though.

It's a combination of factors. Armor is not always put over clothing. I've seen clothing plenty of times going over armor, including armor that is incredibly 'standoutish'.
@crashdown I'm struggling to come up with how the precedence works then? I ran into a situation where a player created item be reasonably expected to overwrite a fairly minor armor item in the short desc. However, the aforementioned minor armor item instead showed up.
It's supposed to be "most noticeable", which sometimes is most valuable, sometimes is biggest, sometimes is brightest, sometimes is none of the above.
This seems to be asking for abuse if it were implemented. You'd have people tailoring items specifically to make it harder to quickly notice an armor. If this weren't a PVP game I'd be all over it. As it is, we need to be able to quickly assess what kind of protection someone has.
Part of the arcane magic of advanced tailoring. It's possible to weight a given item towards shortdescing through various means you can learn through experimentation.