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- Wulf 7s
- Hippo 1m
- Komira 45m
- VermilionGrin 18m
- hex 9m
a Butako 2m https://i.imgur.com/GsU4a79.jpg
- FluffyPuff 22m
- AdamBlue9000 4m Rolling 526d6 damage against both of us.
- PsycoticCone 10m
- Burgerwolf 27m PANCAKES
- Raven 15m I lost myself, in the dark charade.
- Crooknose 15s
- Soltan 6h
- Pladdicus 2m uh
a Mench 4h Doing a bit of everything.
- Vanashis 54s
- zxq 4m Tools: https://ansicolortool.neocities.org
- Yizhi 45s
And 26 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Medical stuff
Biomed autoinjectors to be precise.

I had questions about the purpose of a biomed autoinjector.  Between a GM and I we were unsure if it had any functional purpose.  

If it does not I'd like to suggest that if a person's restrained, or @trusts you that you can "Knockout" them with it as with an operating room.  

I definately think that "knockout" should be somehow integrated into an item.  I hear that the ZMI kitbag used to be able to do it.   I can see that it can have potental abuses, however I'd say that if someone's grappling, or has you otherwise restrained via cuffs or whatnot, or if you have @ trust on that a knockout should be able to be preformed easily.    Just to make sure, maybe a provision where someone who's knocked out can't be killed.   By drugs of course, if you've went through standard combat and were physically knocked out standard rules should apply.

The autoinjector does have an IC use for installing cyberware.
Could you please get with me about it?  Somewhere or somehow.  I do not post this lightly and have asked multiple GM's about this both IC'ly and OOC'ly
I sent your character a moo mail with the info.