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- adrognik 4m
- PainFeeler 1m
- Komira 1m
j Fengshui 17s
- BubbleKangaroo 9s
- JMo 48m All death is certain.
- Enven 1h
- Inks 1h The pinnacle of mediocre.
- zxq 32m
- Sivartas 37s I make the Grinch look happy.
- QueenZombean 33s Singing the song that doesn't end, yes it goes...
- KalopsiaTwilight 8m
- Emily 15s I lost myself, in the dark charade.
a Mench 6h Doing a bit of everything.
And 23 more hiding and/or disguised

Medical stuff
Biomed autoinjectors to be precise.

I had questions about the purpose of a biomed autoinjector.  Between a GM and I we were unsure if it had any functional purpose.  

If it does not I'd like to suggest that if a person's restrained, or @trusts you that you can "Knockout" them with it as with an operating room.  

I definately think that "knockout" should be somehow integrated into an item.  I hear that the ZMI kitbag used to be able to do it.   I can see that it can have potental abuses, however I'd say that if someone's grappling, or has you otherwise restrained via cuffs or whatnot, or if you have @ trust on that a knockout should be able to be preformed easily.    Just to make sure, maybe a provision where someone who's knocked out can't be killed.   By drugs of course, if you've went through standard combat and were physically knocked out standard rules should apply.

The autoinjector does have an IC use for installing cyberware.
Could you please get with me about it?  Somewhere or somehow.  I do not post this lightly and have asked multiple GM's about this both IC'ly and OOC'ly
I sent your character a moo mail with the info.