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Grid Feature Timeline?
I don't know.

I don't want to come across like an asshole, but I guess I'm just wondering what the timeline currently looks like for new Grid features. I know there's more planned, and the people who're able to develop for the Grid have lives that obviously come first, it's just at the moment there seems to be very little interest in deckers or the Grid in general. I was hoping, perhaps naively, that Grid 4 would bring about some kind of renaissance where people would start to care, but so far that hasn't really been the case. It's just a shame that such a cool aspect of the game goes entirely ignored by 99% of the playerbase for reasons that I genuinely can't wrap my head around. I can't really blame anyone for not exactly prioritizing Grid features when nobody playing the game seems to care.

Maybe we can use this thread for discussing things we'd like to see in Grid 4? I don't know.
Some kind of social feature that can't just be "done better on SIC" would (hopefully) drive more Grid activity, maybe?
Personally, I think the worry about balancing systems and what the grid is even connected to is a bridge the game needs to cross.

I try to do stuff with deckers, but a lot of it is underwhelming or the need very specific case and not really constant. Deckers probably get the sindome shrug more than someone being bombed.
Happy to hear new suggestions for the grid in the ideas forum.

As for features, I don't have any planned right now beyond a few qol fixes that have already been flagged and any big fixes that come up. I dedicated about 1/4th of last year entirely to Grid 4. Can't spend all my time there though.

Aside from a bit of Mench and Kard contributing where they can, it's just me developing and maintaining the entire game (new features and enhancements for players and admin, bug fixes), and the website, and the web client, and maintaining all our node services and infrastructure in AWS.

That means I split my time between a lot of things on top of any time I spend on non coder administration tasks for the game.

That's 20-30 hours a week on average. Some weeks more like 30-40 when I'm staying up until 4am writing code for y'all. It's a part time job at best and a second full time job at least half the time.

Same goes for the rest of the staff as well! And like the rest of the staff, Sindome isn't my only hobby or project (or job).

I welcome ideas and suggestions, but I need everyone to update their expectations as to how much a single developer can reasonably do. I treat Sindome as a marathon, not a sprint (even if I do occasionally take a vacation and spend an entire week just writing code because I enjoy it). And it's a marathon because it requires me to make time for it just about every day of the year.

But as I said that time has to go in many different directions to make progress on many different things. It's a labor of love. So be patient with us as we all wish we had more time to give the game, but life is what life is.

If any of you hit the lottery and want to give Sindome a fat endowment so we can retire, we welcome that too!

(Edited by Slither at 9:52 pm on 7/13/2026)

(Edited by Slither at 9:54 pm on 7/13/2026)

Thanks for the response. Yeah, it's completely understandable why it's taking a while, I understand you all have lives and day jobs and a bunch of other shit going on.

I have been making a few Grid-related threads in the Ideas forum somewhat recently, a few more far-fetched than others, but I think a small one that would potentially help Grid activity is splitting topics into pages, so when you read one you aren't just flashbanged with the entirety of what could be an extremely long thread.
Yep it's on my list!
although in all honesty i think id be perfectly fine with the amount of features the grid currently has if anyone at all gave the slightest inkling of a fuck about it. trying to get anyone at all to use or interact with the grid is like pulling teeth. 20-something years ago it seems like people used it all the time so i genuinely just dont know what changed. it's like its become some kind of cultural in-joke to be like "haha who uses the fucking grid"

(Edited by Baguette at 1:40 pm on 7/14/2026)

I don't know what you're talking about, Baguette, I see more people using the Grid nowadays than ever. Especially nodes, in some very fun and unexpected ways.

This should probably move to a different thread but I wonder if making quick terms cheaper and a lot less useful for programming, but plentiful and affordable for browsing, could help somewhat.

(Edited by svetlana at 3:04 pm on 7/14/2026)

I doubt it would. 99% of the reasoning I've seen for why nobody uses the Grid is "why would I use the grid when i have SIC"
Dunno what to tell ya, your opinion and what I see aren't lining up. I see people making tons of nodes, posting on the forums more than in the past and regular use of decker type stuff with programs.

Grid 4 empowers deckers to do real things in the world, be agents of chaos, gather information, fuck with the TV, hack the mag levs, hack the WJF, hack various terminals, cameras, doors… Lots of paydata out there.

Big expansion on Grid 3 and gives deckers something real to do with their skills. It ain't perfect, and there is loads more we can do in time.

I dunno how effective posting on the forums about how nobody uses it is going to be at encouraging new players who read your posts to get into it though.

My suggestion would be to change your narrative to talking about the cool stuff you can do and encouraging people to do more with it instead of lamenting the perception that they don't, ya know?
There's some cool things you can do with Grid 4, absolutely, but a lot of the data you can pull (unless im just not looking in the right places) seems to kind of just be… data that nobody cares about and/or is already public knowledge? And getting physical access to the devices required is rarely, if ever, worth it for the kind of data you get out of it. People rarely seem to care about turning SIC or cameras off, either.
Not with that defeatist attitude, no. You may find this becoming a self-fulfilling prophecy.

Also, SIC is ephemeral. If you're not online when it happens, you never see it. The Grid is perfect for long-term documentation.

(Edited by svetlana at 9:36 pm on 7/14/2026)

be that as it may any time anyone has asked why the grid doesn't see much activity they get told "because SIC" in five different ways. thats all im saying

and when i say the data you can pull from devices is either already common knowledge or way too difficult to obtain for what you actually get out of it im not exaggerating. i wrote out an example to try and illustrate my point but have decided against posting it as i dont want to get told off for sharing IC info or anything
mindhunter gets it dead-on. there is a very solid foundation there but as it stands it is frankly underwhelming