Quote: from DigitalTyranny on 12:36 pm on Aug. 21, 2008[br]
Back when I had my first character everything was alive and well in the game. You had GM alt's around and inspiring RP, handing out simple jobs, encouraging interaction between NPC organizations, introducing players to established player allies/enemies...All of this revolved around non-fatal yet violent RP. I got shot, stabbed, beat down and bled out. But I was usually revived so my character could learn from his mistakes and learn who to respect.
Things were interesting, I'd die now and then, but I was able to retain a good competitive RP with what I was doing. Things stayed fresh and I was never shut down completely and never felt that a situation wasn't worth pursuing no matter if I knew it was going to effect me in a negative or positive manner. The RP was just good.
This all went to hell in the past couple months when we've lost some of our better GMs to the Real life responsibilities.
Lately as I go through character after character, and arguement after arguement with our current set of active GMs, things have become stale, boring... easy to predict.
I'm not going to attack you, and if that's what this sounds like I'm sorry. But I've seen you handed big piles of RP, with chances to do -exactly- what you're saying doesn't happen and you alway opt out and "light" your character. It's not the GM's fault that you do this when there is a bunch of RP to be had and plots to fulfill. You single handedly killed a plot which could have been -awesome-. Again, this isn't an attack, so don't get offended.
Quote: from DigitalTyranny on 12:36 pm on Aug. 21, 2008[br]
I feel as if the GMs have just looked at players as a tool to jump start larger plots, and are doing this by simply killing off characters who are tightly vested with other players, and even if they work at avoiding a situation or fight back with all of their ability that no matter what you're going to die because It was decided that you need to die for the plot to be worthwhile.
Again, you're the one who goes light, not the admins. I've died more times then i care to remember, but by some twist of fate I'm still around.
Quote: from DigitalTyranny on 12:36 pm on Aug. 21, 2008[br]
What ever happened to rewarding the player by recognizing the player going to extremes ICly to survive?What happened to the dialouge between a puppeted NPC and a player before he gets beat down... Hell I can even go as far as to say what ever happened to getting beat down instead of outright killed?
Even if you -are- killed you should have a clone to use. "Death is nothing but a speed bump in the road of life." Get over it. We -all- die. I don't think there's a person here who hasn't died a dozen times at one point or another. That being said, dying without RP is lame, I'm not going to argue that. But, perhaps the reason people don't RP before death anymore is because doing so means unless there are some extenuating circumstance the persons going to just run away. Perhaps the finger shouldn't be pointed at the admins alone, but us as players as well.
Quote: from DigitalTyranny on 12:36 pm on Aug. 21, 2008[br]
I just feel there is alot of tunnel vision going on for the GMs lately. You have an idea, you carry it out and you have your way.What ever happened to RPing on the fly? The players have to do it, the GMs should be doing it to.
Puppet an NPC go have a drink at the drome, disrespect someone, get involved in the conversations, make up some fake paydata, do something to make the RP seem real.
Having some random dumbass start trying to kill your character when you've done nothing to inspire the situation other than being alive as your character is just rehashed generic bullshit.
I've heard from more then one admin that they're held to the highest standards by not just Johnny but other admins as well. If there's a random NPC coming out of the shadows and killing you there -is- a reason.
Quote: from DigitalTyranny on 12:36 pm on Aug. 21, 2008[br]
If you don't have the time to make these interactions seem apart of the world around the players, then don't do it. Wait till you have more time to invest.Players are best outright killed by other players, and GM interactions are best carried out to entice players to go after other players, this is my honest opinion.
GMs set the theme, they shouldn't decide the cut and dry death of players unless the player is doing shit to completely undermind an NPC or Organization.
Get in there, start some shit. Just make it worth our time.
Is it only worth your time if you win? I mean honestly, after RPing with you one more then one occasion, I'd rather not do it again. When things go your way you're happy as can be, but the second it looks like you're in trouble you get out of it and start another character and therefore -kill- all RP that could have happened by that entire plot.
Quote: from DigitalTyranny on 12:36 pm on Aug. 21, 2008[br]
We need more Ruby's out there. That brought alot of people together and left an event that will be remembered by alot of players. People died, freindships ruined, IC lives altered it was a blast.You get the GMs thinking on that scale again , going through the same shit players go through and I think this game will be 100x better than it's been in a while.
Quote: from DigitalTyranny on 12:36 pm on Aug. 21, 2008[br]
I was asked to make this post by another person for the sake of encouraging other players to give their opinions on the state of the things in the moo as far as GM Plots/etc go.Even if you don't agree with me, just say so, but let's try to get everyone whos active in the game to post about it, so this situation can either die and go away or move forward and be dealt with by the proper people.
Now you know how I feel.
Quote: from DigitalTyranny on 6:11 am on Aug. 22, 2008[br]
I lost my xhelp and GM support for a week or two and was forced to do everything on my own.. Income.. RP, everything..It was actually much more rewarding than GM plotting has been in a very long time.
So... -why- are you complaining? Just curious... Did any of these posts have any meaning?
Quote: from DigitalTyranny on 6:18 am on Aug. 22, 2008[br]
Until the GMs started deciding to intervene just to kill my characters off.
I'm just going to take a stab at this... Right before the admins started picking on you again... Did you do something to someone or a group to piss them off?
Quote: from DigitalTyranny on 6:18 am on Aug. 22, 2008[br]
GMs are there to enhance the RP experiance with the theme and interactions with the NPCs of the world.
Yeah, that is what they're here for. But, like I said earlier, we can't point the finger at them entirely. A lot of this is the fault of me and you and other players.
Quote: from DigitalTyranny on 6:18 am on Aug. 22, 2008[br]
This is a CP game and theirs cloning, that's no excuse for wiping people out without RP.RPing is about the experiance, it's about the process from getting from one point to another.
It's not about the end result, or the bigger picture. It's every little thing your character goes through, experiances, likes, hates, everything to get to that point.
And i'm seeing less and less acknowledgement to that in the GMs actions lately and that is the problem here.
So... you're mad because... the GM's are killing you after you do something that would justify killing you? Trust me, if the admins killed you... you deserved it.
I think we all need to understand that these guys do have jobs and lives, so when there isn't one around to be a puppet at every moment we just have to deal with it.
Second of all, yes the GM's do have more control over what happens in the game then we do, but we ultimately have the choice of what happens. If you don't like where something is going, don't leave your cube, avoid the hangouts of people you just pissed off, it's real easy.
I'm not trying to attack -anyone- in this post, so if it sounds like it then to bad, don't be so sensitive. You point this at the GM's and Admins like they control what you do and say, but they don't.
That being said I do remember when having an enemy didn't mean you'd be killed. They'd fuck up your business, take your girl, do whatever they could to make you -wish- you were dead. More then once I've had enemies, but we'd sit down and have beers and talk. We need more of that and that's on only one group of people: The Players.
I have to agree with Reefer: Fuck the GM's, do it yourself. I remember sitting down with a GM and asking him, "What can I do to stir up some trouble?" He told me what to do and I did it. So what went wrong? Where did the RP stop? It all was going so well, I mean this was -big- all kinds of people were involved, things were happening, people were going -nuts-. Where did it die? One player, who I'm not going to mention or even allude to, killed it all because the motion of RP wasn't going in their direction. Entire RP plot was destroyed, by no fault of the GM's.
My underlying point, the GM's can't be there everytime you want something done. Sometimes we have to be resourceful, figure shit out -without- their help and get more players involved. I bet any player could do -anything- any admin could do but it just might take a little extra work. And that's why you leave them notes, saying "I tried to talk to them to do this, could you drop me a line and lemme know when would be alright?" I've done that and nine times out of then an admin will be on at some point in the next 24 hours and they'll help you...
But enough rambling from me, this is a post from the one and only Romi! She'd have posted it herself, but she isn't registered right now and there was no admin around when she replied.
Quote: from TeHRoMi on 12:36 pm on Aug. 30, 2008[br]
I just wanna add my thoughts about how we can improve some of the issues here rather than get involved in the debate about who's doing/not doing what:
I might be the only one who thinks this.. but it's kinda fun when a character gets frustrated by IC events (it creates conflict and thus RP) but not when a player gets frustrated by the game mechanics.
For example, a clone kill can be fun when it stirs RP but a perm kill can be frustrating because it means the (usually unexpected) end of any plots or character development.. and having to start all over again, which unfortunately isn't always great for RP because (in my opinion) the best RP sessions happen when characters have motives and stuff to use against each other.
I think that the current system rewards players for logging in (you get XP for being logged in) rather than rewarding players for RP (ie, a system where one player nominates another players RP for XP because they had good interaction with each other) - I also think that a system like the latter mentioned would reward people who get involved with others more, rather than people who just log on and idle for ages.
Do we have active PC's that are able to recruit people into the factions? Maybe the leaders can be people that are good at taking initiative and running plots. I see a lot of newbie chars needing jobs and these'd not just a way to make chy, but to have a reason to be involved with people and take sides.
~Romi (sorry.. accounts registration seems to be broken)
[/quote](Edited by Salvatore at 4:27 am on Aug. 30, 2008)
(Edited by Salvatore at 5:00 am on Aug. 30, 2008)