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- aethertm 13s home is where the computer is
- SoftAndWet 3m
- solo 34m
- Baphomei 37s
- Majere_Draven 15s
- Something_Wicked 2m
- deskoft 8m
- Laerad 2m
- urgentsurgeon 15s
- Kangarat 1m Rat.
- Hippo 1h
- Fire 1m https://i.imgur.com/CF2ywFy.jpg
a MirageGM 27m The original cryptid.
- bitMuse 1m
- JakeyBoy 57m
- DancingRoo 1m
- himble 48s
- Enven 1m
- RedSteelButterfly 34s https://youtu.be/s9gRg3_A-RM
- Echtastic 4m
- Rhicora 3s Most loved therefore most hated.
And 25 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Immies in a coma
Does that character really have a dragon head?

We always have a steady amount of new players come onto the game and try it out for a little while. Some of them write up very funny descriptions and then disconnect forever. I.E.

"Billy is here and he is here to stay. He carried around a mighty bladed sword and a never ending pistol of fire. He is the macho. You tremble in fear if he looks at you due to his glowing scar.

.

,

done

howdo i end this"

Personally, I always get a laugh at this stuff. The only reason I bring it up is because it could be giving potentional newcomers the wrong idea about the logging off system, description system, and give the overall appearance of a game riddled with nothing but sloppy logoffs in the 'beginning' of the game.

Is there a way us players can help with this? Is it okay to contact GM's to have a coma'd immy that is riding a T-rex so they can be removed from IC?

I'd think that their presence would tend to clue the next immy about what happens when you logout. Beyond that, if the sleepers get dragged and released into the coffin room, they're no longer as obvious and probably won't even be seen or looked at (it'd be hard for a real noob to do either of those things).