
I've been thinking about thematic direction lately, particularly around how we could lean harder into what makes cyberpunk cyberpunk: the megacorporations themselves as the primary antagonistic force and driver of conflict.
So, as a background, in classic cyberpunk media the megacorps aren't just powerful entities operating from their towers. They're actively predatory, conducting espionage, sabotage, and outright warfare against each other while maintaining pristine public facades. NLM, ViriiSoma, and PRI each hold different monopolies, but that doesn't mean they can't fight. History shows us that corporations war over influence, market control, and corporate pride even when they're not direct competitors. They use PR to defame rivals, CorpSec to conduct black ops, and they manipulate markets and public opinion as weapons.
Corporations should be the CIA of Sindome with both a public face that pretends to be all lawful, and then a criminal face where they're arming the Mix against their enemies with black market dealings or constantly having illicit dealings.
They do this narratively: but there isn't enough support, in my opinion, to have it be also done in-game as much as it should be. The corporations lack that predatory, illicit, dangerous and outright evil edge as the representation of human greed and capitalism: especially between each other and not just versus the Mix.
This isn't anything against corporate players: I do think the players involved would LOVE more opportunities for these kind of things where they can play CIA or the United Fruit Company.
What I'd love to see is these corporations getting their hands dirty in the Mix themselves, and not just through intermediaries, but directly. CorpSec teams running operations in Red Sector, hiring solos and using Mixers as assets in proxy conflicts against rival corps. It'd be more dynamic in my opinion if NSEC and PRISEC constantly came to blows against each other in the Mix, or their assets did. Think of syndicate warfare, but also for the megacorporations themselves. It also doesn't have to just be red text conflict: neither is syndicate conflict. There's a lot of opportunity for creativity when it comes to corp vs corp IMO just like syndicate vs syndicate.
The WJF wouldn't police these conflicts, and would allow corporate warfare to run more freely. Keep the WJF focused on topside sectors, only intervening when things threaten to spill over as they usually do, or get way too public to risk the 'public' status quo. The same treatment syndicates get, once again.
Currently, we're stretched thin trying to maintain distinct identities and conflict loops for three megacorps, three gangs, and three syndicates. That's nine separate factions, each theoretically requiring their own plots, conflicts, and GM attention, when we have two GMs and a playerbase that simply can't fill all those roles simultaneously.
What if instead of spreading narrative focus across all nine, we consolidated? I think it makes a lot of sense to compact the game and the playerbase a bit as things stand and bring the Mix and topside closer together with more overlap. To give one example, the role of syndicates could in theory be given to gangs and the megacorporations themselves.
EDIT: Also, the direction of recent IC events in the past couple of months has been like this. And so it's shown the game a lot on how things could be if it was leaned into, and that players can do it. I'm not making this thread to suggest there is none of this: just that there should be more and it should be a regular thing rather than a one-off world plot or such.
(Edited by Cowbell at 10:52 am on 12/22/2025)
