Just looking for ideas and inspiration on how to punk fashion topside.
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High Fashion suits from now are fun to use as at least basis for Corporate wear.
In general, for topside tailors looking to make more corporate and future forward fashion - take something from now, and adjust something. That can be the collar, could make it assymetrical. Make the coat longer or shorter. Make the pants skinnier or more flowy. Really the only ways professional and 'corporate' fashion has changed over the past 100 years is in subtle things.
Also use unexpected materials - why have a wool suit coat when you can have one made out of a reflective fabric, or a holoscreen.
For corpsec - take the silhouette of a suit or dress and add elements of a military uniform or utilitarian garment. Everyone loves a dress with pockets.
Just some random thoughts from a costume designer. One of these days, I have a bunch of doodles for corporate and mix fashion that I'll upload but I gotta redact some faces and such on them for IC reasons.
But, part of what I'm curious about is there is a conformity that's kind of required by theme. Certainly I can look at descriptors to see how nice something is...
If a player shows up with a Posh and Bespoke fishnet dress... should I appalled or should I think, "I have to get me one of those?"
For example - https://assets.vogue.com/photos/589149738c64075803acf2eb/master/pass/fishnets-0-holding.jpg