I totally respect that what a base material is needs to be the majority of the clothing item. I know it says rhinestones, etc. are fine as adornments, but what about more complex additions? Can I have a satin collar on my primarily cotton dress? Can I add fiber optics or holoscreens that are reactive with tease/remove/etc? I think this adds to the theme of the game and my character may (or someday would) have the skill to use elements like that. Is that something more reserved for prog-cloth? Also, what about not naming a specific material in the description. IRL, I have no fricking clue what people’s clothes are made of at least 50% of the time. So, as long as the description is not misleading for the fabric… cotton described as stretchy material, is that okay?
Secondly, what about roleplaying clothing like a surgical mask? I can’t use “mask”, but could I say a surgical face respirator for instance (i.e. a primarily cotton mask with a small plastic/mesh respirator)? Does that denote too much of a protective element? Does it still sound like a disguise? Any suggestions for something like this? I totally understand things can’t be misleading as a disguise or otherwise, but people may request these things as a purely RP part of their outfit. Outfits are to add immersion for everyone, after all. I’m cool with saying no, I just want to understand the rules better so I know when to say no.
Further, from a purely OOC what is possible code-wise or game-structure-wise stance, do GMs sometimes make items like this if tailors can’t, if earned at work or opportunity (like a special event with a special merchant) arises. I understand if people can’t say. I like how guarded info is.
In general, I just don’t want to be crossing lines that I don’t know are there, so thank you for any info you guys can provide!