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Biofeedback based games here today

Isn't this how the technology for the matrix got it's start?


I think that you are mistaken.
Really? How so? Seems pretty obvious to me that this is how these types of technologies start in their infancy, and develop into full fledged fields of science over time.

I'm facinated to hear why you think this won't lead to what we know as 'the matrix'.


You ever get that spooky feeling of deja vu that makes you come over all Keanu and say, "...woah..."?

Quote: from Kevlar on 7:56 pm on May 30, 2003[br]Isn't this how the technology for the matrix got it's start?

...and over here we have...

Quote: from Kevlar on 8:09 pm on April 25, 2003 [br]Isn't this exactly how it started in The Matrix?

...deja vu... isn't that exactly how it happens when something is changed in the matrix?

...deja vu... isn't that exactly what I just typed about something that happened in the matrix?

...deja vu...

...this could go on all night...

Biofeedback has been around for a -long- time, it is part of science, if you see psychology as one. Due to this of course it's getting more sophisticated, such as heart beat variable measurements rather than pulse etc. Now they've gone and incorporated it into a game, which is novel, but not great for it's original purpose as games are generally seen as a medium that provides escapism (and that seems to be one of the elements of Wild Divine), which makes it more of a place for refuge and relaxation, or control, rather than helping one to apply it when one is really in need, and not possibly at ones PC etc. It seems that many may form a reliance on it, effectively tacking the control away, which it seems to promote so much.

Anyway, that's beside the point.
The technology seems to be the converse of metaverse/matrix technology, if you can't see that, well *shrugs*.

Creating a bi-directional neural interface, possibly through providing neural stimuli that is dependent on physical input from the rather different to essentially reading a persons physical state, feeding this back to them graphically, and allowing them to mentally change the physical state that's being read.

Biofeedback is about changing oneself in the end, whilst I see the Matrix as the opposite.

In a metaverse information is being fed to, not read from the person, and the person in turn almost changes the matrix with input, rather than changing feedback, by changing themselves.

Changing ones physical self is such a difficult and primitive interface that having 3 keys on a keyboard would be far superior. Unless people can spontaneously change their physical state, under a controlled will, its use doesn't really seem to go beyond providing a medium for self control, or making for some nice AI behaviour in games etc, which -would- be a very good application of it.

Reading biological life signs is very different to reading neural signs, or providing neural stimuli.

Heck the technology that allows blind people to see light shapes (forgot the specific name), by actually having a jack in their head, and electrical neural stimulator pad things attached to the inside of their skull, in turn connected to a table full of computer hardware by a nice thick cable is a lot more like the technology that will lead to the development of the matrix.

That, or stimulating certain nerve cell clusters with a probe and a mild electric charge which has been working well since the 50's is a lot more appropriate.

Okay, I've nonsensically rambled far too much, sorry.
Erm, maybe the principle technologies that we view as one day allowing the matrix to exist differ?

Were you drawing a parallel between biological control and neural control?

*runs off to actually do some work*

ras I thought i was the only one who noticed that. heh