I think I understand where you're coming from, Aida. I definitely look at this 'having all stats listed thing' from a different point of view.
When I first released the update in this thread, I mentioned that every stat is important for any archetype. The degree to which those stats are important may vary, but all in all, any given archetype stands to suffer in some way by not investing something into all of them in the long run. However, when I look at Lord of War, I see a role that has more room for malleability in skill/stat combinations than any other individual archetype. It isn't that LoW -needs- to invest heavily in all of those listed stats. It's more like you can customize a LoW-centric character in so many different complimentary ways that -any- combination of stat investment can be useful depending on the way you wish to RP it.
For example, we could say that a Ripper Doc needs x stats. If that Doc is also a tailor, then they will need y stats in addition to x. However, the combination of Ripper and tailor is not generally complimentary for the Ripper Doc archetype. I.E. You are a Ripper moonlighting as a tailor. Ergo, we don't list stats that are important for tailoring in the Ripper Doc archetype.
Conversely, if we take a look at the LoW archetype and conceptualize different types of focus and RP with regard to all of the skills that are complimentary to it, then the range of primary and support skills you could choose from encompass every stat you could possibly invest into.
A LoW that specializes in small arms, munitions and explosives requires a different stat-set than one that specializes in explosives, trade, and heavy weapons, and both skill-sets are complimentary for the archetype. Maybe an LoW doesn't just operate on the sidelines, but is a combatant as well. That's another stat-set that compliments the archetype. A LoW PC emulating the Nic Cage version might not engage in combat at all, but knows the ins and outs of every gun he pedals. I can think of one or two combat related stat you might invest in minimally if you're trying to play that version of an LoW, where you'd instead invest heavily when playing a combat-related one. He's probably also learned in every firearm skill even if he doesn't have the stats to use them in combat.
In short, the stat list for LoW isn't there to say you -must- have all of these to succeed in this role. Rather, it represents a range of stats linked to a variety of complimentary skill-sets and paths that one might choose within this archetype.
Now again, I don't have experience as to how much UE investment is actually needed to "be effective" in this role. Still, I've played other roles and not one of them has required fewer than three skills to perform to my satisfaction. At the end of the day they have all required months and months of investment before you start to find a kind of equilibrium with it. I'm hardly the first to say it, but UE progression and mechanical ability is a slow grind in SD. That's across the board in my experience. Of course it takes time to realize our characters as true reflections of the roles we envision for them - because archetypes aren't born, they're made.
So no, I'm not convinced that LoW is in a state of identity crisis. A Lord of War can be many things, but it can't be -everything-. Don't try to be everything. Pick a few skills you want to embody in the role and focus on those. Enjoy the character progression (rather than focusing purely on UE progression) it takes to get there. There are PCs I consider LoW right now that embody their roles very well and gave awesome RP and character progression on their way to finding their equilibrium as a LoW.
Remember that we're here for the journey.
At the end of the day, I don't personally see the need to include a disclaimer on the page about high UE requirements for the LoW archetype.
On the other hand, I can certainly see the merit of noting that the listed stats represent a range of potential due to the wide variety of complimentary skills associated with it.
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On another note, I've also seen a few suggestions to change to with regard to some of the archetypes suggested weapon skills. I agree and will work on making that change.