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- Hivemind 1m
- fireflies 2m
- Errant 50s
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- AdamBlue9000 1s Rolling 526d6 damage against both of us.
- BlackSoul 9m
a Mench 44m Doing a bit of everything.
- Pladdicus 1h uh
- Fogchild1 3h
- Raven 3h I lost myself, in the dark charade.
- Euclid 2s
- Terrible_the_duck 2m
- Fay 3m
- zxq 6m Tools: https://ansicolortool.neocities.org
- AntiqueBeast 8m
- MrFye 3s
- whatislove 7m reputation is whoever holds a bigger gun
And 26 more hiding and/or disguised
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Rarity
I'll pay you triple! You're throwing away a fortune!

Most parts of the economy honor "rarity", which affects the prices of things. NPC "scavengers" weren't doing so. They are now.

NPC's should now pay less for common things, more for rare things. But good luck locating them, and continue to enjoy low procurement prices when you go to fetch the common ones for them.

Holy crap on a cracker! Finally!

/me readjusts rarities

Gooooooooooooood.
Three cheers for Linekin!
Where I used the word "common" above, that's economy jargon which means more like "overly common", "too common". I didn't mean to suggest that the default payouts for items which have "normal" or "neutral" rarity will change. They won't.