Something like a crate, that you can't store in your inventory, perhaps a shipment, even a vehicle full of 'paydirt'. Some of these more rarer than others.
If you drop the item at all during that assignment, you will lose all progress and have to start over again. How could it be worded better?
Once work begins on a project, it cannot be picked up, dropped, or given to another person without resetting work. If the project is in a person's inventory it must stay in inventory, though that person can move from room to room. If a project is in a room, then it must stay in the room, though the person working on it can come and go.
I think that could also just go in a help file. I found the current message a little confusing when I first started working on projects, though I ultimately figured it out fine.
Changing the item name to something more generic, with the exact corp needing to look at the item would be nice for that.
Outside of that, loving the system, and its even sparked an RP avenue I was considering before but the implementation of this system makes the logistics of it much more doable in the future.
I like that there is starting to feel like purpose for topside companies and that this is one of the vectors that's causing it. I've also seen some.very themely RP as people have potentially refused doing a task or demanded something for it.
My only odd feedback is that when checking a task it gives you an estimated time. For me checking it gave a substantial time estimate. Then when I started it, it finished literally instantly. It was very odd that way. Not a complaint, just an observation.
Regular audit of NLM popularity charts? Sure, I'll sign that.
Signing off on approving a black ops mission between VS and SK? Hey now, I'm going to need some chyen to sign off on this.