Existing players used to logging in with their character name and moo password must signup for a website account.
- Hivemind 6s
- fireflies 1m
- Errant 8s
- PsycoticCone 4m
- AdamBlue9000 4s Rolling 526d6 damage against both of us.
- BlackSoul 7m
a Mench 43m Doing a bit of everything.
- Pladdicus 1h uh
- Fogchild1 3h
- Raven 3h I lost myself, in the dark charade.
- Euclid 5s
- Terrible_the_duck 37s
- Fay 2m
- zxq 4m Tools: https://ansicolortool.neocities.org
- AntiqueBeast 6m
- MrFye 23s
- whatislove 6m reputation is whoever holds a bigger gun
And 25 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Aim First, RP Second
and don't be a grappling bitch!

Upon return from hibernation, I noticed how much combat was occurring instead of RP and it reminded me how we never much liked how the only way to prevent someone from taking off on you was to grapple them. Granted, they have a true fear for their life, but we seem to be blowing the opportunity for good roleplaying.

As of right now, fleeing while being aimed at (not in combat) will be as difficult as fleeing during combat. Please start aiming more and grappling less. :)

I always presumed that it was the case for both scenarios, infact, I'd imagine it'd be harder when they were only aiming at you, since essentially you're waiting for them to 'make a move' so you can blow their head off.


Like so.