Existing players used to logging in with their character name and moo password must signup for a website account.
- Bix 44s
- Crooknose 14s
a Butako 1m https://i.imgur.com/GsU4a79.jpg
- AdamBlue9000 9m Rolling 526d6 damage against both of us.
- PinkFox 50s
- zxq 28m Tools: https://ansicolortool.neocities.org
- Vanashis 37m
- VermilionGrin 7m
- Mikael 1m No @invis-wow set
- Burgerwolf 11m PANCAKES
- Archangel212168 27s
- Fogchild1 2s
- Angeline 18s
- Raven 11m I lost myself, in the dark charade.
a Mench 4h Doing a bit of everything.
- Pladdicus 2m uh
- whatislove 1s something witty here
And 21 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Use of wrecks
mix style fortifications

Wrecks exist as objects in game. They have sizes and weights as part of them already.

I'd like to see them useable for a couple of things.

First, barricades! I would love to see wrecks useable to barricade an exit against vehicles. If a wreck is in a room with a vehicle capable of towing, an operator with the proper skills could barricade or un-barricade a direction to prevent vehicle traffic from moving that way.

The second is as cover. This would allow people to hide in or behind a wreck to offer protection from being attacked, and may lead to some benny-hill style shenanigans as people take cover until their opponent reloads.

+1
I like this idea, and think it would be good if taking cover worked against adjacent room/sniper shots, but not too well against people in the same block as you.