Existing players used to logging in with their character name and moo password must signup for a website account.
- BlackSoul 1s
- hex 34s
- Rillem 16s Make it personal.
- MrRedgrave 15m
- SmokePotion 1m Right or wrong, I'm getting high.
- Crooknose 27s
- Alex27 1h
- xXShadowSlayerXx 12m
- Euclid 23s
- PepicWalrus 1m The walrus is natures greatest warrior
- BeforeTheWhispers 47s
- Vanashis 43s
- Pladdicus 8m uh
- Fogchild1 10m
- Raven 9m I lost myself, in the dark charade.
- Terrible_the_duck 10s
- Cloudstabber 4h
- PsycoticCone 24s
- Sivartas 1h
- zxq 4m Tools: https://ansicolortool.neocities.org
- AntiqueBeast 4m
- Fay 11m
- JanekSembilan 19s
- whatislove 5m what is one village to a king
- Yizhi 9m
And 26 more hiding and/or disguised

UE Idea
Use it or lose it.

Just an idea. What if UE is a use it or lose it scenario? If you don't use certain skills or stats over a set amount of time, you begin to forget that skill, or stat. How realistic is it to just always be a buff mano without ever having to train? This could be a constant thing or maybe come into play once a char has maxed out. It's really just a brainstorm i've had that I think could be interesting when it comes to evolving your character and not feeling stuck in one role.
I believe it's implied that your character is keeping up their skills in the background while you're not logged in.

I don't want to have to manually spend time codedly upkeeping skills when there's no IC reason to do so. Especially for skills that you've raised for non-coded reasons. Artistry for performing, decking skills for non-coded hacks, etc.

I feel like instead of being stuck at a point, Doing related work towards the skill should very slowly improve the character regardless, Like tailoring would slightly increase artistry over time, or shooting pistols eventually would increase pistol skill but very slowly to not let people go god over time?
https://www.sindome.org/bgbb/game-discussion/ideas/gradual-retraining-for-max-ue-characters-1964/