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- TheOnlyLynx 1m
- Napoleon 58s PORN PUPPETS
- RedProtokoll 2m
- SoftAndWet 1s
- DoubleD20 30s
- Burgerwolf 13s PRETZELS
- gssmr 20m
- SilverMoon 16s
- Fogchild1 5m
- FunkyMango 34s
- deadliestcatch 57s
- AdamBlue9000 1m Rolling 526d6 damage against both of us.
- zxq 49s
a Mench 1h Doing a bit of everything.
- Baguette 53s waow
- adrognik 24s
- BelladonnaRP 51s
j Fengshui 2h
- PsycoticCone 1s
- Bruhlicious 3h Deine Mutter stinkt nach Erbrochenem und Bier.
And 30 more hiding and/or disguised
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Transcoder Broadcast Off-Switch

As part of the security/surveillance rebuild, transcoders hubs were changed to perform simultaneous input and output. Although on paper this was an upgrade, it makes them now very stressful to use because they have historically broadcast all kinds of things they shouldn't.

While some blacklisting has occurred to stop some player-facing client feedback from broadcasting, there's really no way to tell if something is broadcasting out or not and if this blacklisting is comprehensive enough without basically going through every single menu and command and feedback mechanism and seeing if it gets captured or not.

It would be a significant quality of life improvement if transcoder chips were changed to allow for broadcast to be turned off entirely, so nothing was ever sent anywhere and no possible security or privacy bugs could manifest that could leak anything sensitive. Alternatively, if transcoder chips were changed to be two separate devices; so that one type performed a broadcast, and another type received outside inputs.

Slither mentioned circling back to look at an off-switch for these, but in the meantime he's fixed many, many issues. After a lot of testing I'm confident that all the worst offenders for OOC information bleed are blacklisted.

Huge thank you to Slither for going through 120+ verbs and various kinds of messaging, massive quality of life improvement on something that previously required maximum vigilance.