Existing players used to logging in with their character name and moo password must signup for a website account.
- Thia 11m
- Ameliorative 3m
- Sivartas 40m
- Hivemind 4m
a Mench 1h Doing a bit of everything.
- Sulfurado 1m
- whatislove 3m
- Mikael 2m A soul cant be cut.
- Soltan 58s
- Rillem 2m Make it personal.
- Bruhlicious 22m Deine Mutter stinkt nach Erbrochenem und Bier.
- Pladdicus 7m uh
- Vanashis 46m
- zxq 38m Tools: https://ansicolortool.neocities.org
And 18 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

The Great Chic Debate
Conflict between Attractiveness & Clothing scores

Continuing from https://www.sindome.org/bgbb/game-discussion/new-game-features/substance-from-yo-style–scoring-attire-320/#last

Background: Chic+ clothing score covers up attractiveness adjective, which causes conflicting goals of Charisma investment vs. Clothing Score investment.

Idea: What if the cover-up scaled per clothing level?

For example…

Well-dressed: Hides Good-looking adjective only.

Chic: Hides Attractive & Good-looking.

Whatever's 1 above Chic: Hides Winsome, Attractive & Good-looking

etc.

This way, your clothing score has to meet a threshold for disguising purposes, plus people who have invested UE into Charisma don't see their outward investment disappeared.

You are making assumptions about how these descriptors are arrayed in relation to each other that aren't necessarily true. Different characters also have different ability to tell things about clothing, so you may be short information.
What do you propose then?