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Taking damage when moving through damage
Make wreckage hurt

I think if there is severe fire damage done by an explosive or long-standing fire, it should create an environment that causes passive damage when moving through it until it repaired/cleared/etc.

I'm thinking similar to the cut you get when you jump off a roof or something.

This would give a little extra weight to explosives, and more of a reason to get them cleared out by the powers that be, which would result in more work for the 3LP level folks.

I believe the fires already do that, just at timed interval ticker, not on enter/exit
Yeah the fires themselves do, but the messes afterwards are purely cosmetic. I'd like the messes themselves to be dangerous. Walking through the exploded remnants of a place should tricky at best, dangerous at worse.
I think this refers to the wreckage in a room after said trouble has passed? Like the fire goes away and people can get hurt moving through until the room is fixed?
Bingo!
People getting an agility roll to not slip on the floor in a room with spills? lol

But yea, I'm cool with this idea. Why not.

(Edited by RatchetEffect at 12:49 pm on 11/17/2025)

I think it's a good idea from the standpoint of making explosive damage aftermath less of a joke or hand wave and making it more meaningful. I think it wouldn't just be 3LP cleaners or City Services having more to do, but your local bomb maker as well.

(Edited by Mindhunter at 2:26 pm on 11/17/2025)

I would like to see this implemented, but only if the tailoring system is updated so that you can patch clothing without it being noticeable.

Currently as it stands the most dangerous aspect of mollies are the holes that are permanently burned into the clothing.

If moving through a room risks leaving a small cut in tailored clothing, I'd be very much against this.