The problem with garments showing 'ample cleavage' on a flat-chested character is that it's just... Wrong. Yes, you can get it fixed, but you're just patching the problem and repeating it for the NEXT person who picks up the garment and finds it doesn't fit their build. So why not allow tailors to actually do what they supposedly do, and make clothes for the specific individual?
My idea is a command like 'measure
Tailoring is VERY limiting in that sense because you cannot truly customize something after someone, this would fix that.
As a side-note, I'd love to see more players work on clothing lines to be sold in shops. More generic clothing. It's weird to me that everyone just gets custom clothing. Custom clothing should be a luxury, and likely more expensive than it is now. Pretty much everyone wears tailored clothing, even in the mix. It's weird. How many people IRL do you know wear tailored suits or custom jeans?
While I agree with your point that most characters should be wearing "off the rack" stuff, this is what the "help clothing" file says on the subject:
WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING!
Items should be UNIQUE! Unless someone is paying you to create a new article of clothing because they lost theirs, or you are selling a clothing line (and have an actual order for an item), you should not create duplicates. It adds to the bloat of the game. Creating multiple copies of an item and selling them at the market is FORBIDDEN and you will be punished WHEN (not if) we find out.
WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING!
I love the idea of an item tailored to tall=skinny or average-hefty or whatever but, as much as I like the idea from a mechanical standpoint, I worry about how it will impact the game world as a whole.
I also SO MUCH AGREE with wanting more branded, off the rack clothing. Over-branding is such a big part of cyberpunk and we don't see it really here, which is too bad.
I've never heard of anyone struggling to get work from a tailor anywhere in the dome, topside or mixside. You see week-old immies wearing tailored clothes pretty often. I do vehemently agree tailors make quite a bit more money than most other archetypes, however, especially when you take into account risk and effort. Unless you're out in the wastes or something but I mean... Pretty reasonable not to get tailored clothes there.
@Pavane
I didn't even think about that, but it's true. Most player brands never really become a staple because it's all custom and generally affordable, there's not much consistency. But if custom clothing/materials were more expensive, and tailors had to mainly focus on creating clothing lines as a result ( you work for Josephine's/L.A. mode/whatever, and they provide you with the materials to make them a clothing line, then you get some pay based on how well the lines sold). That to me, seems much more interesting than just going 'okay custom coat, that'll be 2k plus materials'. There's often little roleplay that goes into it, too.
Hell, if you want to go nuts with it, have players be able to design some of the armor that's sold, if they're appropriately competent. Even if it would just be Du-Wear Fall edition that looks a little different, or a Du-Wear alternative with a different name and descriptions, but same stats. Get RP, competition and brands out there.
1. I would implement some version of @measure-for, where a tailor can create a specific @worn message for a specific person.
2. I would recruit either some players via fix-it or better yet some PC tailors to create a wider range of 'off the rack' clothing with strong branding. 'Branded' clothing couldn't be retailored, but it could be @measure-for-ed.
3. I would raise the price on raw materials by around a factor of 5.
Then you'll see people wearing their branded clothing a lot more, but they will be able to have custom descriptions that fit with their personal style or writing, body shape, or the like.
I think the reason we encourage people to wear tailored clothes is to encourage creativity, which is a good thing. I don't really want to lose that, but I would like that creativity to encourage CP themes like over-market-saturation of major brands. I think making everyone's custom description be of their Gucci & Klein jacket or their ADINIKE boyshorts or their JUICY genuine baggy jeans would keep creativity but emphasize the way corporate branding is everywhere in Cyberpunk.
I agree that custom armor would be cryo (and I advocated for it repeatedly) but it's been shot down because it would cause bloat in the database.
Each time the character-restricted clothing topic comes up it feels like a solution in search of a problem. I can barely remember an occasion where a character persistently wore something that was at odds with reality, and I think players would be surprised how little their novella-length descriptions are getting read at all.