Reset Password
Existing players used to logging in with their character name and moo password must signup for a website account.
- Napoleon 43m
- robotdogfighter 23s
- Bruhlicious 31m Deine Mutter stinkt nach Erbrochenem und Bier.
- AdamBlue9000 1m Rolling 526d6 damage against both of us.
a Mench 3h Doing a bit of everything.
- QueenZombean 2s
- SmokePotion 15s
- notloose 4h
- Baphomei 11m
- BubbleKangaroo 58s
- Woeful 6s
- adrognik 2h
And 25 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Surprise Round

The idea is the following: If someone is sneaking and you failed to spot them, if said person decides to attack you (they don't know if you have spotted them or not) they get a surprise round.

A surprise round gives the attacker one single extra round or attack at the beginning of the battle and maybe a penalty to defense for that round to the person who is caught surprised.

So the idea basically is that if you are caught surprised and the attacker gets the upper hand on you.

Generally this type of mechanic is present in MMORPGs where the class' balance depends on this sort of thing. With Sindome's classless structure, I don't believe it's necessary.

Realistic, yes, but possibly unbalancing, and likely to encourage players who otherwise wouldn't be the sneaky types to take it just for the advantage it would bring to combat.

Right now the advantage to being sneaky is, as with sniping, the ability to not only pick your target, but to pick the time and location as well. That, in itself, and with the right people, is a powerful advantage already.

Maybe the GMs and other players would disagree though. I dunno. Just my thoughts on the matter.

I agree with etc.