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- robotdogfighter 11s
- QueenZombean 2m
- Majere_Draven 31s
- Husu 1m
- Rillem 7m
- Sivartas 2s
- BigBiscuit 9s
- himble 1m
- BubbleKangaroo 14s
- AdamBlue9000 17m Rolling 526d6 damage against both of us.
- Wonderland 9s
- Komira 1m
- Baguette 41s waow
- Enven 2m
- Hivemind 16s
j Fengshui 4h
- zxq 6s
- Knyghtskye 1m youtu.be/Jnybe8BWI_I
- aethertm 7s
- Slyter 5m
a Mench 45m Doing a bit of everything.
And 31 more hiding and/or disguised
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Surprise Round

The idea is the following: If someone is sneaking and you failed to spot them, if said person decides to attack you (they don't know if you have spotted them or not) they get a surprise round.

A surprise round gives the attacker one single extra round or attack at the beginning of the battle and maybe a penalty to defense for that round to the person who is caught surprised.

So the idea basically is that if you are caught surprised and the attacker gets the upper hand on you.

Generally this type of mechanic is present in MMORPGs where the class' balance depends on this sort of thing. With Sindome's classless structure, I don't believe it's necessary.

Realistic, yes, but possibly unbalancing, and likely to encourage players who otherwise wouldn't be the sneaky types to take it just for the advantage it would bring to combat.

Right now the advantage to being sneaky is, as with sniping, the ability to not only pick your target, but to pick the time and location as well. That, in itself, and with the right people, is a powerful advantage already.

Maybe the GMs and other players would disagree though. I dunno. Just my thoughts on the matter.

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