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- baewulf 44s
- adrognik 4m
- AdamBlue9000 3m Rolling 526d6 damage against both of us.
- Fogchild1 28m
a Mench 6h Doing a bit of everything.
- Rillem 13m Why's the weed always gone?
- JanekSembilan 8s
- Emily 1m I lost myself, in the dark charade.
- zxq 7s
- Veleth 0s
- Diamond 49m After Winter, must come Spring.
And 24 more hiding and/or disguised

Surprise Round

The idea is the following: If someone is sneaking and you failed to spot them, if said person decides to attack you (they don't know if you have spotted them or not) they get a surprise round.

A surprise round gives the attacker one single extra round or attack at the beginning of the battle and maybe a penalty to defense for that round to the person who is caught surprised.

So the idea basically is that if you are caught surprised and the attacker gets the upper hand on you.

Generally this type of mechanic is present in MMORPGs where the class' balance depends on this sort of thing. With Sindome's classless structure, I don't believe it's necessary.

Realistic, yes, but possibly unbalancing, and likely to encourage players who otherwise wouldn't be the sneaky types to take it just for the advantage it would bring to combat.

Right now the advantage to being sneaky is, as with sniping, the ability to not only pick your target, but to pick the time and location as well. That, in itself, and with the right people, is a powerful advantage already.

Maybe the GMs and other players would disagree though. I dunno. Just my thoughts on the matter.

I agree with etc.