Thoughts?
Thoughts?
1. that uses 50% material to make new one, but repairs back to pristine.
2. The one we have now, ugly and patchy, but better than holes.
It is a bit annoying to have clothes remade, materials itself generally are not the expensive part, and most tailors do not charge you for making a replica.
repairing/patching isn't as expensive as tailoring new clothes, I do think the logic behind is to keep reusing your old clothes that were damaged instead of paying more chy for new, undamaged ones
you don't want the patch to show up in your desc? then get a new shirt made and replace the one that you got shot in
If we want more types of players with more preferences to engage with dangerous conflicts, this would be a tweak that would pay larger dividends than it might appear.