The system as I imagine it would work like this. Players get xp NOT UE for role playing with each other. The more people in the area, the faster it accumulates. Using OOC, using pre-made socials, and using repetitive emotes would all detract from this accumulation. Maybe even have OOC (the in room chat) have a cost of xp to encourage it to only be used for rp clarifications.
Staff could also give out xp tokens as rewards for RP that they see being above par.
This xp would in turn be used to purchase UE or Chyen to help the players along with prices set to maintain balance. Maybe even have an escalating price system so the more you use it, the more it costs to make these purchases with the xp.
I see this as a means of speeding things up for the new players as well as giving them a 'purpose' while they are new. It also gives older players a reason to seek out newer players and to interact with them. And last but not least, it allows people who spend more time than just to acquire UE to directly benefit from it, but in a manner that can't be abused by simply idling.
(Edited by Ravonic at 9:37 pm on Sep. 19, 2011)