Existing players used to logging in with their character name and moo password must signup for a website account.
- FluffyPuff 2m
- Lena 27m Yippee Ki-Yay
- Soltan 44m
- Vanashis 4m
- Wulf 38s
- Hivemind 34m
- hex 13s
- Rillem 1m Make it personal.
- Raven 36m I lost myself, in the dark charade.
- SmokePotion 1m Right or wrong, I'm getting high.
- BlackSoul 6m
- Sivartas 2h
a Mench 1h Doing a bit of everything.
- Fay 1h
- zxq 1h Tools: https://ansicolortool.neocities.org
- Yizhi 20s
And 19 more hiding and/or disguised

Roll disadvantages of finalization

Rather than having a character roll an adv and then immediately roll the disadv, I would propose that the player instead be able to pick up to three ads at the same time, and commit to them, with the disadv -ONLY- being rolled after the adv's are rolled

I think this is particularly relevant to technical character, who may need multiple technical advantages and have a high probability of inadvertently rolling a technical disadvantage.

So you want to ensure that you're able to game the system to get all the advantages you need, without having the chance of getting a disadvantage that… Gives you a disadvantage?

You already get one mulligan if a disadvantage goes against one of your character's core skills/stats.

I'm going to vote no on this, seems to want to nullify the entire reason the random disadvantages exist, in my opinion.