One concern I have is that it -seems- as if there is a lot of risk mitigation baked into the rigging skill, just innately being what it is.
My idea is that as the skill is expanded upon, I think we need to be provided with good, useful tools that allow and encourage counterplay to rigging. I think this could be done in a few different ways:
-Tracing: Make it so rigging requires you to have a SIC chip, and make that chip ID visible if someone with the right hardware can intercept the control signals.
-Jamming: It seems kind of silly that robots are walking into extremely heavily defended areas within the game (but are still publicly accessible). This presents a severe security risk to these locations, so I think something that perhaps area-jams the frequencies that rigging uses would be useful for trying to defend these areas.
I'd like to hear other ideas on how we make sure actions have consequences on the player side of things. We're kind of in new territory here, and I'd really like to see the skill shape up to do cool stuff that is themely, but not overly safe for the operator.
Rigging seems like it's offering a lot of offensive and spying RP power, but I'm concerned that we don't have the tools in our toolbox to counterplay drones and rigging.