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Remove disguises
A discussion of the poll

There is currently a poll in-game regarding disguises and I thought I'd make the thread here for discussion as I could not find any previous ones.

I personally think that removing everything except for wigs/contacts is the way to go. Disguises are a powerful tool for some plots such as infiltration/social ones, and they should always require some planning/setup to really convince players. I heavily dislike the use of ponchos and hoodies in general as a tool for becoming a ghost and avoiding conflict as it becomes a get out of jail card for most people.

I also want to bring up that smallworlding shrouds and hoodies isn't really enforced on an OOC level so it's kind of not balanced there either. You can be respecting someone's disguise but there's nothing preventing from the other player on the other side playing to win to smallworld yours and fuck you up. I've experienced this firsthand multiple times where I have let people go, and know others who have, only to not receive the same kind of gesture in return.

So my solution would be to just remove all disguises except contacts and wigs to make disguises more of a plot/infilitration/manipulation tool rather than a requirement of PvP and combat as they stand now.

I personally favor keeping most disguises, but scrapping full coverage disguises like ponchos. People tend to only have 1 set of armor they wear on the regular and can be recognized by this unless they go through the hefty expense of redying every single armor piece or keeping a whole set spare. Wigs and contacts have cool potential for social espionage RP that is 100% themely and RP generating rather than encouraging quick RP free kills with almost no risk of consequence.
I genuinely got shocked at the poll and went "the hell, that's stupid" but then thought about it and…

Yeah, I like the middle ground you are proposing here Cowbell, it lets people completely change ID still, with very expensive items, and also removes the game of "my vs your definition of small worlding while counting bullet holes in a poncho on someone I passed at a glance".

I really hate that game as what is fair to notice for one is not for the other, and leaves a bad taste in the mouth.

Removing shrouds and ponchos would make people with some kinds of biomods unable to effectively disguise themself. Both hoodies and ponchos also have a use outside of disguises.
I think greatly increasing the debuff from wearing a poncho, and adding a debuff to wearing a hoodie could limit their use in combat.
@zxq

The issue isn't even the combat but living under a poncho at all times to avoid detection when you're out and about. Or wearing a poncho during something PvP-esque to avoid detection. This doesn't even have to just be combat. I think disguises in general should be kept out of anything direct PvP and instead be used in social PvP entirely. I suppose you can always go shoot someone with a wig on but still it leaves a lot to be pursued and gives players a lot to work with.

As for biomods that's as easy as introducing changes to wigs to make them cover biomods too, or using tailored items to cover the modded parts. I don't think ponchos and hoods are necessary.

"I've experienced this firsthand multiple times where I have let people go, and know others who have, only to not receive the same kind of gesture in return"

Same. I feel like it is rarely if ever returned.

While I don't think a policy of removing disguise is the way to go, I do think something along the lines of adopting an IC policy where bars and topsiders can stop you and demand you remove your hood or poncho should be a thing though. I personally hate the poncho meta but I understand it.

Also wigs and contact lenses are cool, but as soon as you do a murder in them everyone knows you are in a wig and contact lense if they look at you and then the conclusion jumping of "Oh, this person in a wig and pair of contact lenses with this rare weapon just killed this person, it must be xxx" happens so it's not much of a difference.

@Mindhunter

Honestly my intention wasn't for wigs and contacts to be used in murder. I'd rather everyone murder each other with their own ID at this point rather than play the game of 'how do I smallworld who was under the shroud' that happens constantly. People will do something under their poncho and people will smallworld it anyway if they want to or find excuses for it, while some players instead try not to. There's no balance there.

It'd just be better altogether IC and OOC if people knew who killed what, who did what, with no dodging of the consequences or hiding forever. It would make for better stories and more conflict.

(Edited by Cowbell at 7:00 am on 12/15/2025)

@cowbell

I understand where you are coming from but I disagree. While Murder is the example I chose, it is not the only one to choose from. You need an element of manipulation and intrigue even if most players try everything in their power to sidestep it.

Horrible idea.

We have like 100 players. We all know all the PC's in the game, for the most part. There's already a lot of meta gaming going on. All you people talk to eachother.

Now you want to take away the main safetynet for crime?

NO!

MORE ponchos. Make them available more.

Otherwise you wiont get dips dipping, muggers mugging, and burglars burglaring.

You will force people to vat people to 'make them forget' removing other chances for rp.

This is just an overall BAD idea for the game.

side note: the amazing disguise system is like 50% of why I chose to play this game when Arm died.

I really don't like the options presented.

I do think that hoodies and ponchos should show faces unless actively disguised. The same for any and all identity concealing items. Helmets, balaclavas. All of them. So it's disguise kept then I think that should change no matter what.

I think disguise items need to be in two categories. Identity concealment and identity alteration. Wigs, makeup, contacts and all that should do nothing more than rack up the points needed to create a new identity. Ponchos, hoodies and the like should do nothing more than conceal one's identity.

I think that what one an manage with disguise should be spread wide. From poncho use at the bottom to crafting a new identity at the top. One should need TOP level skills and stats to get the best abilities. There should be incentive to invest in it as much as there is in weapon skills and dodge.

What if being in combat, dipping, grappling, etc. just forced shrouds to slip? Then they would only really work as a passive concealment thing, right? I don't think it's fair to remove some people's ability to to go around anonymously. It's already really hard for corpies to go into the mix under the current system. Without shrouds it would be even harder.

And gangers should toll shrouds or force them to reveal their identity. You got double-tolled? Too bad, cost of wearing a shroud.

EDIT: I'm cool with getting rid of ponchos. I like hoodies though.

(Edited by ikunaut at 8:16 am on 12/15/2025)

I'd personally like to have more items like wigs/contacts that aren't just a one size fits all item like ponchos or hoodies that force players to get creative with it and set up detailed personas to play around while still keeping them exposed, even.
I don't think fighting should allow you to keep a complex disguise up. I think the way you keep a person from finding out who you are when killing them is by killing them. But I think the other uses of disguise are really great and helpful for immersion. The idea of ponchos/hoodies is a little silly. Let me pull that off with any clothing that hides features and swap disguise from a 'put an item on' thing to a 'appear disguised'
@Pladdicus

"I think the way you keep a person from finding out who you are when killing them is by killing them."

Some of us want to do things that arent killing. There's so much more to the game then vatting people. Some of us like to get creative.

Cowbell, I could see other disguise items replacing it. Or even levels of wigs. Like 'is wearing an obvious disguise'.

Perhaps this is also just a side effect of the name system?

Since you get the player's 'name' instantly unless they are shrouded. What if a shroud just hid their name in shortdesc but you could see their full description when you actively look at them? (I'm just throwing out ideas and brainstorming. Sorry if it's too many suggestions for the thread.)

@SmokePotion a very good point.



Not that I get much experience with that.

(Edited by Pladdicus at 8:55 am on 12/15/2025)

I am going to point out something that seems to be missing in all the arguments of Solo McSwingdown hiding underneath shrouds.

Non-combatants use shrouds too as a survival mechanic. If you're a relatively fresh face and a ganger has it out for you, your odds of survival in a fight are sli- yeah not even slim. You're dead.

But if you wear a shroud, take time to appear as something you're not, and remember to change your shoes, there is a small amount of security that you're not going to be immediately identified on the street and vatted for "roleplaying reasons". Granted this is nowhere near safe but it is SOMETHING that might allow you to move around with whatever your day to day is. So you'd be taking away a pretty powerful defense from people who don't want to have to Min/max their Dodge skill to ensure they reach six months.

If you remove shrouds and go contact / wigs only, then you need to drastically lower the skill check for the @disguise-name command. Seeing someone enter a room that doesn't have a name associated with it immediately sets me on edge of who is this person, and I bet I'm not alone in this.

Finally, I'd prefer if the Disguise system was built up and improved more before doing something as drastic as ripping out ponchos. I'm not exactly a fan of the design philosophy of "if it's a problem, rip it out completely instead of fixing it."

Like, if we're dropping ponchos, can we please have makeup that can change the color of our body parts? Or be able to custom input what the makeup we're applying appears as? I know it's been asked for for awhile now, and you guys are really chopping down trees and mechanics without doing much to replace the lost systems.

No thanks, I think the current state of disguises is right on the money. Wigs and contacts and a fresh fit can basically transform you into a whole new person, while hoods and ponchos can help mostly conceal who you are to the outside world.

The intent of this whole thing is to avoid small worlding so you can actually get away with crimes on occasion, therefore enticing more risk-averse players to give them a shot.

If someone has killed you and got away with it because of disguises, that's good. You have to move on or start to hire detectives, question people, pressure the allies of potential enemies, etc. In a city of 100 million, though, the chances of true justice are few and far between.