Existing players used to logging in with their character name and moo password must signup for a website account.
- MrRedgrave 28s
- Errant 25s
- Wulf 1m
- JMo 1m All death is certain.
- hex 15m
- Rillem 3m Make it personal.
- SmokePotion 10s Right or wrong, I'm getting high.
- Crooknose 1m
- Euclid 11s
- BeforeTheWhispers 2m
- Vanashis 49m
- Pladdicus 10m uh
- Fogchild1 2m
- Raven 21m I lost myself, in the dark charade.
- Cloudstabber 5h
- PsycoticCone 1s
- Sivartas 55s
- zxq 7s Tools: https://ansicolortool.neocities.org
- AntiqueBeast 2m
- Fay 1h
- JanekSembilan 1m
- whatislove 18s what is one village to a king
- Yizhi 23m
And 24 more hiding and/or disguised

Programmable autopilot

I would like to suggest a programmable autopilot that allows (perhaps dependent upon the tier installed) a number of preprogrammed locations to be taught. Once a location is taught, the player can use 'fly to ' rather than having to type out 60 characters of movement for a path. Perhaps the autopilot is -slightly- slower than manually flying a route.

The need for this is pretty self evident, as the flight system and navigation system of Sindome is limited heavily by the medium, and the proliferation of invisible obstacles can make flying from point to point an exercise in frustration unlike anything else in the game.

I like this idea, as it could be a neat way to dynamically manage the destinations that autonav systems use.
I think air traffic control should only be as good as the sector you're in. Autopilot would be great for Blue, Green, and Gold…but Red Sector? Nah.
I think the strength of such a system would actually not be in setting destinations, but rather setting zero points to quickly return to after free flying or after getting 'stuck' in some tricky area.

Being able to just fly to cor1 when player gets into the spatial geometry weeds to automagically reset their overall positioning quickly would be very powerful.

So sort of like macros but specifically for flying?
Not exactly? The nav point would be automatically reached from anywhere once it's programmed in. As opposed to a macro that only works between two predefined points.
As long as we can find our way from the start and end points to the waypoint network, sure. Autonaving from any two points in the game won't realistically be in the cards for performance reasons.