Existing players used to logging in with their character name and moo password must signup for a website account.
- Hippo 1m
- Rillem 25m Make it personal.
- Archangel212168 5s
- whatislove 28s something witty here
- AdamBlue9000 2m Rolling 526d6 damage against both of us.
- PinkFox 2h
- Vanashis 3m
- VermilionGrin 26m
- Burgerwolf 59s PANCAKES
- Fogchild1 5m
- Raven 30m I lost myself, in the dark charade.
a Mench 7h Doing a bit of everything.
- Pladdicus 2m uh
And 23 more hiding and/or disguised
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Player aliases

Many characters go by nicknames, introduce themselves to certain characters with an alias, or earn nicknames over time. Would there be any interest in being able to set an alias for other players to represent how your character knows them currently?

An example being a character doing a job introduces themself as "Mr. Pink" so all players involved in the job set the alias. For all intents and purposes the other players interact with a "Mr. Pink" until a situation arises IC that justifies removing or changing the alias.

A long time ago, players used to be able to give themselves an @alias.

It didn't work the way you say - it didn't change the name presented on screen. But it did let other players use a different "handle" to target them. This feature was removed, I think there was some kind of abuse happening.

This thread has an idea at the end which is similar, though maybe for different reasons, to your own.

Yeah i think tying it to disguises is a good analogy, but I was more thinking it would be the other way around. Such that a player can set it for other players/npcs that they interact with to aid with interactions. i.e to use the I.e. it might show up as Mike (Mr. Pink) and be targetable by the alias.