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Player agency
The #1 tool.

I was asked to post this idea here at town hall.

I played many RPIs in the past 25 years. Some good some great. And most GONE. It's a dying way of playing games. As games close people consolidate: and one place they come to is here. I largely played Armageddon Mud and there are many refugees here from that's closure.

The more agency characters get the higher the risk is of abuse. But the better the game. AGENCY is the ability of have an effect on your ENVIRONMENT. Social or physical.

Through emote, say, and CM, we can have a huge effect on our social environment. but our physical environment is limited to artwork.

One EASY way many RPIs have massively increased their player agency is to allow them to set the @tp of items. In Armageddon it was the 'arrange' command.

It allowed the players to stage a room. show how a murder happened. show where a flyer is stuck up on a wall (Or how). Leave clues to a plot. or where they left their cup of tea when setting it down, not just on the floor.

If I RP placing a sandwich on a table I could do this @tp sandwich is sitting here on the table, wrapped in foil. So the person I left it for isn't wondering why it's on the fucking floor.

This greatly opens the door in RP and lowers staff involvement.

Abuse is easy to regulate by turning off the tool for anyone who abuses it.

It's a staple in many great RPIs and with our aging playerbase who come from RPIs that have it, I'd expect it would be received well. I expected it when joining 6 months ago. and I'm surprised SD doesn't have it for such and advanced game.

Just to add to this, there is already a message in the tailoring system called @integration, which allows GM's to add room descs for items. Perhaps allowing players to use this might work solve this? Allowing props to be created using this system? Just throwing it out there.