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- Burgerwolf 13s PRETZELS
- Lena 31m Yippee Ki-Yay
- Phexion 59s
- Hippo 1h
- Emily 1h I lost myself, in the dark charade.
- Sivartas 7m Busy training guard scorpions in the desert
- Hivemind 2m
- QueenZombean 3m Singing the song that doesn't end, yes it goes...
- Terrible_the_duck 1s
- Wonderland 1h
a Mench 7m Doing a bit of everything.
And 40 more hiding and/or disguised

Night Shift
NPCs for day/night shifts at establishments

Inspired from a recent xgame question. I think it would make a lot of sense from an RP and realism stand point to have a day shift / night shift grouping for NPCs. Poor old Rychek works every hour or every day and night at the Drome, I'm sure he'd like some time off to spend that hard earned flash!

This would be kind of a big time sink, creating and assigning NPCs, but it would give the night time and day time a more differentiated feel. At some point, the night owls come out and a changing of the guard takes place.

The shifted NPCs would take the same functional position of their counterpart, so no loss of function there, and then poor Rychek gets to finally leave the Drome and go back to his apartment and sleep, perchance to dream!

This could be extended to all NPCs, given that it is well received, even the gangers need to sleep sometime.

NPCs aren't supposed to have an indepth life and hobbies and everything that makes PC unique. Rychek doesn't need to go and spend his hard-earned flash. They don't need to really do the same things as PCs. You have to remember that NPC most of the time are there to serve a function or fill a role in the world or just aid roleplay. So why is this really needed? I mean, sure it adds 'realism' but considering all the other things Builders have in mind...
All the NPCs have fully realized lives whenever you're not watching them, hehe.