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- Hippo 59s
- gssmr 13s
- Burgerwolf 35s PRETZELS
- TheOnlyLynx 54s
- deadliestcatch 4s
- EnRet 30s Likewise, chummer!
- Fire 3m https://i.imgur.com/CF2ywFy.jpg
- Plebe 6s
- Napoleon 1m PORN PUPPETS
- RedProtokoll 4s
- SoftAndWet 0s
- DoubleD20 22s
- SilverMoon 10m
- Fogchild1 13s
- FunkyMango 2m
- AdamBlue9000 11s Rolling 526d6 damage against both of us.
a Mench 2h Doing a bit of everything.
- Baguette 10s waow
- adrognik 11s
- BelladonnaRP 3m
j Fengshui 4h
- PsycoticCone 1m
- Bruhlicious 4h Deine Mutter stinkt nach Erbrochenem und Bier.
And 29 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

More Vehicle feedback
How is my driving?

Currently (to my knowledge) there is no feedback as to how well you drive, how close you are to having a crash and no way to actively prevent a crash. This is particularly daunting for those learning their limits or just testing out if they can drive at all. This can lead to an experienced driver not driving fast simply to be risk averse, because crashing is punishing in a lot of ways.

It would be cool if we could have a more transparent way of measuring whether our characters are struggling to control a vehicle or if they are driving like a racing pro. This would be very useful for those job architypes that involve driving vehicles. As well as measuring up potential chums to go ram-raiding with ;)

Very well. I have implemented a version of this.