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And 24 more hiding and/or disguised

Mix Life? Pfft. Corpie Life!
Quality of Life for those that can afford it.

Just a few ideas I've come up that I feel are missing from the corpie lifestyle.

1. It's raining, why can't I spend my money to keep my suit dry?

Umbrella availability is null on Gold and above as far as I can tell and that'd be a great start, but I'd like to see this taken to a more luxurious level for those of us in more privileged positions. Perhaps a hover umbrella that projects a halo of light that keeps acid rain away, could be based on the NLM Eyepod code potentially.

2. Insurance, to protect the material objects I hold so dear to my heart.

Insurance is a good racket and I imagine that even in 2098 it'll still be profitable. I think those citizens of Withmore that have an actual address on Gold, Green and above should be able to insure certain types of belongings to protect them from unexpected accidents or theft. I would naturally consider Red to be an uninsurable zone and having a verifiable address to "garage" your property would be a prerequisite.

3. Gambling, because sometimes it's more fun to lose my money in a big way than earning it slowly.

I'd like to see more gambling options expanded and Deathball opened up to more than just the mixers on Red or brave/gambling addict corpies that brave the gangers to go place a bet.

Perhaps casino gambling has no place in Withmore, perhaps it's better suited for Vegas. I've had a few ideas for this and here's just a couple to open a dialogue.

Initially only accessible by NeoTrans flight.

Separate currency from Withmore with bad exchange rates to Chyen.

Designed to be a temporary destination with a focus on expensive short-term gambling/business trips.

3. Rigging, because I'm far too important to put myself in danger.

This skill is in the game but the availability for players to get their hands on gear isn't as far as I know. As a corpie I wouldn't walk into a dangerous situation, I'd send a synthetic to represent me, after all, being dead means I can't swim in my money anymore.

4. Corporate Clothing, Dress to impress.

I so prefer custom tailored clothing objects and I would hate to bring any focus away from that but when it comes to suits and corpie accessories they're pretty sterile yet sophisticated. Perhaps the mallplex could feature a Business Wear store that focuses on earth tones and men and women's suits and suit accessories while combining Epoch and La.Mode's inventory as the fashion-focused alternate.

5. I'll keep adding to this as I think of things, thanks for reading.

5. Progia-13 - Because I should be able to snap some pictures, watch tv or feed, and lock the device like an e-note.

6. Seatbelts - I'm too rich to worry about being ejected out of an aerodyne without a struggle.

7. Attractions - I'm getting old and Super Happy Fun Land just makes me feel it, how about some strategically placed attractions, whether it's simply a park on Blue, or a monument on Green or Gold that has a lot of ambiance, don't forget the no Mixer signs.

8. Appointment Kiosks - We have them, might be a good idea for the corporation lobbies. I'm worth too much money to spend more than five minutes standing around a receptionist trying to get their attention.

9 Immovable Safes - I'm too rich to go to the bank, I want to put my money in a box and lock it no more than five feet away from where I sleep. Might be a good addition to Secure_Tech and would need to be crackable.

10. Potted Plants - This shit dies before I get it home, if cigarettes aren't killing people anymore I want my plants to extract moisture out of the air and water themselves. Make it possible to add them as an object to the room such as a painting? It always feels better to have a fancy blue item in your description rather than writing it in yourself.

11. Clone Prices - The price of clones is too damn LOW! Make it so I don't forget that when I die, it's more than an inconvenience, it's death and that should be expensive to recover from.. Relatively speaking.

12. Badlands Flight - Because I want the option to fly out the top of this prison and get some fresh air, it's bad enough I have to pay extra to get it piped to my living room, I want to stretch the legs of my aerodyne and go see the ocean. Besides, I'm rich, if I can't risk flying above a wasteland and getting shot down by a RPG and ransomed back to the corporations then I don't know what the hell to do with my time.

13. Stock Exchange - Or rather a mutual fund. Let's put to use the second floor of the Bank and perhaps limit it to individuals with corporate sponsorship. It could function like a 401K, you put money in and it randomly increases or decreases at regular intervals. This could play off of Trading Skill, and the Luck stat. Like any mutual fund or 401K you'd need a penalty for making withdrawals or simply limit it to a single withdrawal in a thirty day period. If I'm a businessman I should have more use for the trading skill than trading on markets that only persist in sectors I don't belong on.

14. New Light Lenses - Because in 2014, Google Glass sucked and it took 84 years for them to perfect it. Fuck the Progia-13, I want this on my FACE so I don't need to hold it in my hand, my hands are for making money and making love; while I'm filming it on my New Light Lenses.

Great Ideas. Keep em coming.

Lots of 'Corpie Life' discussions behind the curtain right now.

The more players we add, and the more second characters (not alts) that play corporate, the more we can devote time to building more topside.

Like I said, keep the ideas coming.

A garage up in gold / green / blue.

It is beyond me why evrybody needs to come down to red to get their cars fixed.

I think I just mentioned one reason OOCly that there aren't more things built out top-side.
A service garage already exists topside, just have to look for it.
Sorry, what? The difference between second characters and alts is what, now? I didn't think anyone was suposed to have more than one character at all, unless one of them was voided
But on topic here, what about corporate extraction plots, a la the original New Rose Hotel story and Count Zero?

Get the corpies *and* the ronins all involved.

Seems there would have to be competing corps for that to be plausible... right now

Second Characters I can only imagine imply a character you start after perming your oldbie, which has the option of starting on Gold rather than at the gates.

And as far as plots involving Mixers and Corpies, you can't just force that type of thing. The player has to open that door and the GMs can help him/her walk through it by making sure any corpie who sets foot on Red gets punished ICly especially if they're dressed in a suit and carrying around expensive toys.

Synth-Drinks - For those of us that don't want to look like rampant alcoholics with fully stocked mini-bars in our homes. I want technology.

e.g, Aliens Resurrection -

Drunkenness - This may not be for corpies specifically but it applies none the less. There are certain things such as *hic* that should be visible to the drunk person to give them an idea of whats going on, drunk people may not know they're slurring like crazy all the time but they certainly notice things their body does most of the time unless you're already starting to black out. And perhaps a script that functions like the Drug Withdrawal scripts to encourage and notify someone that they should be RPing appropriately their intoxication.

Hunger - Also not corpie specific but I'd like to see it happen. Let's say we had to eat not only to keep our fatigue regeneration high, but to stop a very slow decay of our current HP at a high level of starvation. In the past I've noticed that a lot of people have chosen isolation to rid themselves of socially challenging situations such as high PDS or drug withdrawal symptoms. Hunger would force people to come out, if only briefly to satisfy a very natural urge without making it seem like a huge micromanage-y kind of feature. Let's be honest, healthy people don't need to eat 3-4 times a day like most games with hunger seem to suggest, once or twice a day to avoid the effects of going hungry shouldn't be a big deal.

This could also open up new doors in the badlands such as scavenging for foods. With that being said. Right now anyone with a meager investment of stats can survive without more than a sip or two of water on long desert hauls, this is also very much alleviated by the renal replacement and now with the addition of water consumption management to the Xo5 environmental suit it makes it even easier to live forever out there without the need to restock your supplies.

Water consumption raised severely considering how many ways we have to reduce it and with the addition of hunger and scavenging to desert tiles it'd add a new dynamic and challenge to what is supposed to be a very deadly place to venture out in.

Cortex Bomb Killswitch - Right now as far as I know this is currently done by admin intervention. Honestly if a corpie solo wants to get the big payout from the guys with all the money certain guarantees should be expected such as remotely detonated cortex bombs as insurance. I don't care if I can identically roll over in bed and blow their brains up, it should be possible and would be quite fitting if you ask me.

How about exorbitantly priced high-end clone packages. Why should a corpie have to suffer through the same cloning process as a dirty mixer, they can afford to buy better right? Less down-time between cloning? They speak of fast-cloning in a deathball script somehwere, so it's something that's themely at the least. Perhaps less chance of DCD?
Oh.. A really nice fine-dining restaurant on Green... maybe Blue, not even sure what -is- up there though. But I mean, like dress-code, reservations, 5-star cuisine. Opens up rp options too. Executive chef anyone? How about the maitre d? Schmoozing the celeb and powertie clientele?
I don't like the idea of outright raising clone prices, as that can be a little too punishing on new players. But I do like the idea of being able to pay more for Genetek to devote more resources to your revitalization, either speeding the clone, or maybe to have a slow-cooked one on standby so if/when you die, they just have to put the icing on the cake and you're done. Either way, double or triple priced clones could have reduced risks involved, or faster finishing time.

Also, memory issues are bad. And what rich dude is really going to go out of his way to update every few days or every time a new deal is made? If you've got enough money, you should be able to get an implant which will remote update your clone's memory (for a 'nominal' fee billed to SIC) if you die. This implant could be part of an extremely expensive clone package. You put down 50 kays (maybe even more?) on that clone? Alright, you don't have to worry about remembering to update it. Though you're going to have a bill to pay when you wake up in Genetek. Whatever the cost, it would have to be something no mixer would ever consider because they'd die too often to be worth the price, but within a nice safe corpie that 'never' dies ability to afford and consider.

Wasn't implying a raise in clone costs across the board just the addition of the top of the line well above mixer budget option. I like the remote update idea there, though. Would have to come with a hefty price tag though for sure.
I've had the Clone price conversation with an admin and they had mentioned a discount for first time clone buyers i.e, new players. and this could potentially be on the first couple of clones. I definitely think that a raise in prices would be helpful in making cherish not dying a little more.

Besides, memory issues are what make the game go round. I couldn't tell you the amount of people I've killed or had killed over the years strictly because I wanted them to forget about something that went down.

But I'm all for really expensive packages, but I'd say more money than the cortex bomb costs.

An expensive "package" would have to be worthwhile. Twisted's idea is brilliant.

Beyond that, why not let's additionally allow the in-universe justification for cheap clones to be developed? I know how *I* suspend my own disbelief. Cloning has to be very expensive, package or none. So giving away clones at a loss... I actually have a very rich idea which justifies it.

Well the idea of expensive clones comes from the idea that dying is no big deal because you have a clone.

Cheaper clone packages would only encourage people to take death even more lightly. I prefer the Prophet Anor Plot style RP when it comes to this. You are not your clone, it's merely a copy and the original is lost forever. Unless you're a true psychopath you shouldn't want to run around getting yourself into situations where death is likely simply because a new you can pop out of the vats.

Death is supposed to be a traumatic experience, just like waking up in the vats. Adrenaline often makes us ignore the fact we've been shot in the groin or got a katana in the eye, and we push on to the clinics to get healed up like it never happened.

Can't avoid that unless you're prepared to die RPing your wounds. If perma-death wasn't such a big deal for existing RP i'd encourage weakened states after cloning to make people more aware of their frailty but that'd make it too easy to end players.

Either way, You won't seem me putting my character in a dangerous situation just because I've updated my clone and stashed my expensive toys.

Anti-Liquid Technology

It's raining, why can't I spend my money to keep my suit dry?

Umbrella availability is null on Gold and above as far as I can tell and that'd be a great start, but I'd like to see this taken to a more luxurious level for those of us in more privileged positions. Perhaps a hover umbrella that projects a halo of light that keeps acid rain away, could be based on the NLM Eyepod code potentially.

Insurance

To protect the material objects I hold so dear to my heart.

Insurance is a good racket and I imagine that even in 2098 it'll still be profitable. I think those citizens of Withmore that have an actual address on Gold, Green and above should be able to insure certain types of belongings to protect them from unexpected accidents or theft. I would naturally consider Red to be an uninsurable zone and having a verifiable address to "garage" your property would be a prerequisite.

Gambling

Because sometimes it's more fun to lose my money in a big way than earning it slowly.

I'd like to see more gambling options expanded and Deathball opened up to more than just the mixers on Red or brave/gambling addict corpies that brave the gangers to go place a bet.

Perhaps casino gambling has no place in Withmore, perhaps it's better suited for Vegas. I've had a few ideas for this and here's just a couple to open a dialogue.

Initially only accessible by NeoTrans flight.

Separate currency from Withmore with bad exchange rates to Chyen.

Designed to be a temporary destination with a focus on expensive short-term gambling/business trips.

Rigging

Because I'm far too important to put myself in danger.

This skill is in the game but the availability for players to get their hands on gear isn't as far as I know. As a corpie I wouldn't walk into a dangerous situation, I'd send a synthetic to represent me, after all, being dead means I can't swim in my money anymore.

Corporate Clothing

Dress to impress.

I so prefer custom tailored clothing objects and I would hate to bring any focus away from that but when it comes to suits and corpie accessories they're pretty sterile yet sophisticated. Perhaps the mallplex could feature a Business Wear store that focuses on earth tones and men and women's suits and suit accessories while combining Epoch and La.Mode's inventory as the fashion-focused alternate.

I'll keep adding to this as I think of things, thanks for reading.

Progia-13

Because I should be able to snap some pictures, watch tv or feed, and lock the device like an e-note.

Seatbelts

I'm too rich to worry about being ejected out of an aerodyne without a struggle.

Attractions

I'm getting old and Super Happy Fun Land just makes me feel it.

How about some strategically placed attractions whether it's simply a park on Blue, or a monument on Green or Gold that has a lot of ambiance, don't forget the no Mixer signs.

Appointment Kiosks

We have them, might be a good idea for the corporation lobbies.

I'm worth too much money to spend more than five minutes standing around a receptionist trying to get their attention.

Immovable Safes

I'm too rich to go to the bank

I want to put my money in a box and lock it no more than five feet away from where I sleep. Might be a good addition to Secure_Tech and would need to be crackable.

Potted Plants

This shit dies before I get it home

If cigarettes aren't killing people anymore I want my plants to extract moisture out of the air and water themselves. Make it possible to add them as an object to the room such as a painting? It always feels better to have a fancy blue item in your description rather than writing it in yourself.

Clone Prices

The price of clones is too damn LOW!

Make it so I don't forget that when I die, it's more than an inconvenience, it's death and that should be expensive to recover from.. Relatively speaking.

Badlands Flight

Because I want the option to fly out the top of this prison and get some fresh air

It's bad enough I have to pay extra to get it piped to my living room, I want to stretch the legs of my aerodyne and go see the ocean. Besides, I'm rich, if I can't risk flying above a wasteland and getting shot down by a RPG and ransomed back to the corporations then I don't know what the hell to do with my time.

Stock Exchange

Or rather a mutual fund

Let's put to use the second floor of the Bank and perhaps limit it to individuals with corporate sponsorship. It could function like a 401K, you put money in and it randomly increases or decreases at regular intervals. This could play off of Trading Skill, and the Luck stat. Like any mutual fund or 401K you'd need a penalty for making withdrawals or simply limit it to a single withdrawal in a thirty day period. If I'm a businessman I should have more use for the trading skill than trading on markets that only persist in sectors I don't belong on.

New Light Lenses

Because in 2014, Google Glass sucked

It took 84 years for them to perfect it. Fuck the Progia-13, I want this on my FACE so I don't need to hold it in my hand, my hands are for making money and making love; while I'm filming it on my New Light Lenses.

Synth-Drinks

Technology can be classy too

For those of us that don't want to look like rampant alcoholics with fully stocked mini-bars in our homes. I want technology. e.g, Aliens Resurrection alcohol cubes.

Drunkenness

English, do you speak it, motherfucker?

This may not be for corpies specifically but it applies none the less. There are certain things such as *hic* that should be visible to the drunk person to give them an idea of whats going on, drunk people may not know they're slurring like crazy all the time but they certainly notice things their body does most of the time unless you're already starting to black out. And perhaps a script that functions like the Drug Withdrawal scripts to encourage and notify someone that they should be RPing appropriately their intoxication.

Hunger

Dying for or from Rikken McChikken?

Also not corpie specific but I'd like to see it happen. Let's say we had to eat not only to keep our fatigue regeneration high, but to stop a very slow decay of our current HP at a high level of starvation. In the past I've noticed that a lot of people have chosen isolation to rid themselves of socially challenging situations such as high PDS or drug withdrawal symptoms. Hunger would force people to come out, if only briefly to satisfy a very natural urge without making it seem like a huge micromanage-y kind of feature. Let's be honest, healthy people don't need to eat 3-4 times a day like most games with hunger seem to suggest, once or twice a day to avoid the effects of going hungry shouldn't be a big deal.

This could also open up new doors in the badlands such as scavenging for foods. With that being said. Right now anyone with a meager investment of stats can survive without more than a sip or two of water on long desert hauls, this is also very much alleviated by the renal replacement and now with the addition of water consumption management to the Xo5 environmental suit it makes it even easier to live forever out there without the need to restock your supplies.

Water consumption raised severely considering how many ways we have to reduce it and with the addition of hunger and scavenging to desert tiles it'd add a new dynamic and challenge to what is supposed to be a very deadly place to venture out in.

Cortex Bomb Killswitch

The famed doublecross

Right now as far as I know this is currently done by admin intervention. Honestly if a corpie solo wants to get the big payout from the guys with all the money certain guarantees should be expected such as remotely detonated cortex bombs as insurance. I don't care if I can identically roll over in bed and blow their brains up, it should be possible and would be quite fitting if you ask me.

Wallets

I might be blind.

Do corpies not purchase wallets? If they do, where do they buy them? I might be missing them like a blind bastard but I haven't been able to find them on Gold or Green.

Game Shows

If those dirty mixers are gonna keep killing each other, let's put it on TV

How about some obstacle courses based on shows like Wipe out, existing code could satisfy this type of staging.

Food-O-Matic

These fuckers out of business or something?

Can we tie in Acme deliveries to The Food-O-Matic vending machines? I think they're just taking up space right now, I wouldn't mind some cup-o-noodles while i'm plugging away at the office.

Jewelery

Corpie women aren't like mixer whores, you need to spend a little more for the gates to open

Cordoba Mallplex has space, how about a jewelery store, there's a diamond engagement ring out there but I'll be damned if I'll marry away half my fortune, and that damn naked jewelry bitch keeps spamming me at the mag-lev. May as well make a store of it and have the items add some flashy color to your @desc

Liability Preventers

No, sir, we aren't responsible for your tumble off the 8th floor.

It might be practical for NLM to install some safety nets like in Heaven along the perimeter of the NLM roof so it's not a death trap/, it makes sense from an IC/Theme sense for NLM to avoid liable/safety claims.

Alternative entry to the Korova

Juicy Vee's mixer haven, this way!

Honestly, I just don't want to rub elbows with mixers while they stink up our elevators, can the the Korova have a dedicated elevator entrance on the east/west side of NLM and make secure the lobby entrance? I feel like I could be jumped in the hallways of my own workplace at any point.

Security is lax at NLM that's for sure.

Death Ball

We bet money too.

I covered this under gambling but I feel like it deserves it's own section... Deathball is a corporate entity with a broadcast contract with NLM and major corporations have teams playing in the league, it'd only make sense for corpies to be able to go to a local club and place bets, perhaps in the VIP room of the Korova so people have to pay the fee, pay money for the convenience of not having to risk my life on Red? Sure.

Wallets- It makes sense for these to not be popular topside. Afterall, in the corpie lifestyle, it's not popular to carry around physical currency. Would be cooler if you all could just bill purchases directly to your bank account using the SIC chip or something

Drunkenness- This is already ingame, corpies can even find a special pill that will cure it quicker and prevent you from dying of alcohol poisoning

Progia-13's, and immobile safes to store things in would both be amazing ideas. We already have cabinets in hospitals that require you to input a code in order to open, and household cabinets that can hold all sorts of things. I'd imagine all the coding required for a floor safe, is already in existance

Let me get this straight, we have immobile cabinets that can't be locked, and we've got lockable ones that are movable?
There are lockable, immobile storage objects already.
I'm still on about food with this one. Still think a really exclusive, high end restaurant is in need. Perhaps something to be handled ICly though, I suppose. Another idea though.. Perhaps a butcher shop, or something like it. Purchase supplies for your kitchen/ette in the form of, say, vat-grown beef? chicken? pork? What's the current state of livestock in the world? Any at all? Either way, if you're friggin rich as hell you should be able to eat like you're rich as hell, no?
There is an extremely high end restaurant in the game, it has a door charge and ridiculously priced foods. Just gotta find it. Eventually I'll be doing a write up on dining topside. I finished the mix portion of it already it's at www.sindome.org/about/dining/