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- QueenZombean 1m Singing the song that doesn't end, yes it goes...
- LadyLogic 3m
- meero619 8m
- Dale 27m
- Veleth 25s
- Acupa 36s
- Vanashis 33m
- PolarBeat 14s
- Cword 9s
- Sivartas 3h
- Gilvian 37s
- zxq 3m Blackcastle was no ordinary prison.
- ikunaut 10m
- NightHollow 3h
a Mench 19h Doing a bit of everything.
And 24 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Limited Automated SICs for Bombs
You killed Timmy!

When a bomb goes off, queue 0 to X automated SIC messages about people getting injured or killed depending on how crowded the room is and 0 to X messages talking about how a bomb went off depending how crowded neighboring rooms are.

While it can make sense for characters to try and act like a bombing didn't phase them at all, it doesn't always make sense that all the ambients would remain silent. It also feels ready to commit s bombing as the collateral damage is frequently unmentioned.

Sadly, GMs are not always on to add this flavor and, even when they are, a system like this could take some of the load off and show the GMs do other things or add to the noise as they see fit.

I think this will make bombing more impactful in both ways. It might feel more satisfying to bomb things for dinner but it will also make bombings feel more grisly and questionable if we hear about how a child died or a dude lost his leg.

I was under the impression this was implemented some time ago.
https://sindome.org/bgbb/game-discussion/new-game-features/-jan–23--improvements-n-bug-fixes-474 "Explosions Announced on SIC" on January 24th.
That's awesome. I missed that entirely. I'll have to watch for the messaging on SIC as I don't think I've actually seen much or any of this. Thanks!