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- Frozenpizza 2m
- Terrible_the_duck 15m
a Mench 39m Doing a bit of everything.
- Fay 1m
- Stray 1m
- Sambyotic 5s
- Raven 40m I lost myself, in the dark charade.
- BigLammo 4m https://youtu.be/3qTLAdQbr-A
- Balreskan 2m
- Vanashis 7m
- Lena 5m Yippee Ki-Yay
a Kard 1h
- Hivemind 17m
- Pladdicus 4m uh
- Bruhlicious 7m Deine Mutter stinkt nach Erbrochenem und Bier.
- Acupa 2m
- zxq 17m Blackcastle was no ordinary prison.
- NightHollow 30m
And 16 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Less restrictive Vacation policy

Since the community is now operating with a much smaller playerbase I am going to push the idea of making the vacation policy less restrictive. This could allow the current playerbase to fill roles they see as needed without losing characters they have grown and enjoy playing, but may be hitting RP walls due to recent changes in availability/player exodus or maybe they would just like to fill a vacant RP opportunity. 6 months is still a healthy amount of time for characters to establish something worth holding onto through a vacation and allows fewer players to fill MORE roles. The downside is the consequence to established/ing characters more frequent abrupt departures from current RP plots that might disrupt other players RP, too. The vacationing player would have to weigh all aspects of their influence and the consequences it would have but I think the upside potential far outweighs the downside.
I've been thinking about this too recently, but more in the sense that vacation characters ought to get the old 6% of their player's total UE like the old reroll system, so they can start doing whatever they're designed to do from creation with relative ease without spending some of the precious few months of their limited existence getting the stats/skills that might be needed for whatever job/gimmick/etc they want to roll with.
Why are we operating with a much smaller player base?