Reset Password
Existing players used to logging in with their character name and moo password must signup for a website account.
- Garthus 45s
- Bruhlicious 10s Deine Mutter stinkt nach Erbrochenem und Bier.
- Inks 3s The pinnacle of mediocre.
- RedProtokoll 16s
- Bix 55s
- Sivartas 27s I make the Grinch look happy.
- BigBiscuit 1m
- Slyter 55s
- Wonderland 2s
- QueenZombean 1m Singing the song that doesn't end, yes it goes...
- adrognik 56s
- Hivemind 2h
- Rillem 52s
- Terrible_the_duck 6s
- Fogchild1 1m
- zxq 6m
a Mench 3m Doing a bit of everything.
And 28 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Lanterns as a Lighting Option

Just a thought -

Given both the expansion of badlands play, along with a few locales already available long term that have a lack of lighting but are livable, I would like the addition of lanterns.

They would be mechanically identical to flashlights, just with a different description, and maybe only available in certain locations or more expensive than flashlights (maybe take GelCells?)

Alternatively - make them identical to flashlights but they are fillable like a lighter with ethicol to make them old timey lanterns which would be more badlands chic.

Thoughts?

I think a good mechanical distinction would be if they light up an area when dropped, like a flare.
Flashrights already do, or at least used to. But yes, that is the intention for this device.