Existing players used to logging in with their character name and moo password must signup for a website account.
- Thia 11m
- Ameliorative 3m
- Sivartas 40m
- Hivemind 4m
a Mench 1h Doing a bit of everything.
- Sulfurado 1m
- whatislove 3m
- Mikael 2m A soul cant be cut.
- Soltan 58s
- Rillem 2m Make it personal.
- Bruhlicious 22m Deine Mutter stinkt nach Erbrochenem und Bier.
- Pladdicus 7m uh
- Vanashis 46m
- zxq 38m Tools: https://ansicolortool.neocities.org
And 18 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Lanterns as a Lighting Option

Just a thought -

Given both the expansion of badlands play, along with a few locales already available long term that have a lack of lighting but are livable, I would like the addition of lanterns.

They would be mechanically identical to flashlights, just with a different description, and maybe only available in certain locations or more expensive than flashlights (maybe take GelCells?)

Alternatively - make them identical to flashlights but they are fillable like a lighter with ethicol to make them old timey lanterns which would be more badlands chic.

Thoughts?

I think a good mechanical distinction would be if they light up an area when dropped, like a flare.
Flashrights already do, or at least used to. But yes, that is the intention for this device.