Back before languages were really implemented, it told you what language was being spoken, after you spoke it like Bob says, "How are you?" in mixmash. It would help if there was still something like that.. Cause people do forget alot.
l bob
bob is a clown. He has red hair, and blue eyes.
bob is holding nothing.
bob is in excellent condition.
Now, if a character didn't know bobs name, how would he know the name to look at him? Plus, isn't it possible to just notify the player of what language there speaking. Like the new weapons thing?
Bob the goat nija is holding a McChikken Cajun Sandwich and a katana.
Joe the camel herder spits on Bob the goat nija.
Bob the goat ninja rushes joe the camel herder and swings his McChikken Cajun sandwich though the air with little hope of hitting.
(Edited by Bixby at 1:05 pm on May 22, 2004)
On a slightly related topic, AVOID trying to use two sets of speech in a single pose or emote:
.grin at Sam and .say, "Yeah, I know!" as I .walk toward the door, turning to finish, "See ya later."
That just won't work right at all. The other person will see:
Bob grins at you and says, "See ya later." as he walks toward the door, turning to finish, "See ya later."
You'll notice that the quotes -will- look RIGHT to YOU, but they won't look right to others. We're part way through a fix for those of you who like to use two sets of quoted text.
You'll notice that the quotes -will- look RIGHT to YOU, but they won't look right to others. We're part way through a fix for those of you who like to use two sets of quoted text.
This bug is now fixed and you can have TWO sets of quoted speech in your emotes and poses. I won't support a 3rd because it's not worth the slow down to all other uses of pronouns on the entire MOO. :)