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- Acupa 5s
- BigLammo 2m https://youtu.be/3qTLAdQbr-A
- Rillem 2m Make it personal.
- SmokePotion 4s Right or wrong, I'm getting high.
- Wulf 44s
- Pavane 27s
- Woeful 1m
- Terrible_the_duck 1h
- Ociex 13m Brownies for the win.
a Kard 1h
- Raven 8m I lost myself, in the dark charade.
- Sivartas 2h
- Sulfurado 5m
- Octal 6h
- zxq 4m Blackcastle was no ordinary prison.
- Pladdicus 46s uh
- Vanashis 11s
- Sambyotic 44m
- Diamond 1h After Winter, must come Spring.
a Mench 56m Doing a bit of everything.
- NightHollow 16s
And 29 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Jump away!
Flee in style.

Roof jumping away from combat used to be an exploit, and now it is not possible at all – however, it is very stylish and practical in some cases. Instead of totally blocking it, could it be possible to allow people to jump away from combat by using the flee code somehow? This would make it a fair combat check to disengage, and only then can you do your action movie shenanigans.