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- hex 2m
- Rillem 3m Make it personal.
- MrRedgrave 10m
- SmokePotion 3m Right or wrong, I'm getting high.
- Crooknose 59s
- Alex27 1h
- xXShadowSlayerXx 7m
- Euclid 42s
- PepicWalrus 1m The walrus is natures greatest warrior
- BeforeTheWhispers 1m
- Vanashis 29m
- Slyter 3s
- Pladdicus 3m uh
- Fogchild1 5m
- Raven 4m I lost myself, in the dark charade.
- Terrible_the_duck 2m
- Cloudstabber 4h
- PsycoticCone 1m
- Sivartas 1h
- zxq 17s Tools: https://ansicolortool.neocities.org
- AntiqueBeast 9m
- BlackSoul 7m
- Fay 7m
- whatislove 48s what is one village to a king
- Yizhi 5m
And 26 more hiding and/or disguised

Hotwire kits
More uses please?

Apparently these hotwire kits are 1 use only? Seems like they should at least have 3 uses on them in case you fail and don't just blow the whole wad (they are expensive as balls) on a bad roll.
Or only fizzle out on a success.
I would second the 'only fizzle on success'. I think this is -way- over balanced as it is.
Agree with above. Failure burning out the expensive kit seems especially punitive to novices.
The same thing is said about chem labs. Novices aren't the intended users of those and don't have the chops to profit from those, either.
If you are finding yourself being cautious about what vehicles you try and steal because the mere attempt will cost you, then I think these are doing their job as intended. :-)

I would argue that they could be cheaper and have a chance to fizzle, or only fizzle on success. Being as costly as they are -and- fizzling on failure makes them not worth even really trying.
As a car owner I'm obviously biased, but I very much have no problem with hotwiring and stealing a vehicle being a difficult and costly venture considering how much that ride cost me.
Why yes, this does mean the value of what you're after needs to be higher than it was previously. This was meant to nerf casual vehicle theft and its working well.